Strange Behavior (Animation) Entry: Daniel Brok

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  07 July 2007
Strange Behavior (Animation) Entry: Daniel Brok

Daniel Brok is entered in the "Strange Behavior Challenge" update: View Challenge Page

Latest Update: Final Render: Bad Man make Bad Things
 
  07 July 2007
Concept Sketch or 3D pre-visualization: Strange creativity



This is Lucifer, it is a little bit High and have creative Phase.
I hope it go never again High.
Peace!!!
 
  07 July 2007
Concept Sketch or 3D pre-visualization: References



This are all Images that i found on google, to specify my ideas.
 
  07 July 2007
hehe nice idea man , ah so its a devils creation , cant wait to see this ones 3d phase
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Let there be light of wisdom..

B-MOVIE


Gazild WIP
Alian Head
 
  07 July 2007
Modeling: Column



i started with Column, poly-modeling.
 
  07 July 2007
Modeling: BAD man



and i start to sculpture Adolf
 
  07 July 2007
Shading (Textured and lit): Column



Column + Shader + Bump + AO
 
  08 August 2007
Modeling: The Bad Man



I made some tweaks and changes, on him.
 
  08 August 2007
Interesting models, although I'm not sure on what story the image is trying to tell. Perhaps you could explain further so we can all understand what your idea is?
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  08 August 2007
Thumbs up Nice modeling on sculpture!

Hey nice modeling on the sculpture! thought it's hitler?! and avile want sculpte him?! hmm?!
Anyway intresting work sofar! I'll continue chek here for more progresses, so keep it up!
and Goodluck,


mim,
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je ne sais pas!
 
  08 August 2007
Modeling: The Bad Man



I sketched some things out and spend some time on the ears.
 
  08 August 2007
Good concept

Your idea looks very good. Good modeling and rendering too.

good luck.
 
  08 August 2007
looking good....I would suggest smoothing out the surfaces on the face such as the cheeks, forehead and neck, too. The detail you have sculpted into those areas looks really abrupt and could use some smoothing out. I would do that kind of sculpting on lower levels of subdivision so as to spread over more gradually. Either that or make your brushes have more falloff. Focus on giving the cheeks and chin areas their right amount of surface flesh and fat in a more subtle way and you'll have a more convincing bust of a head.

Keep cranking away!!!
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CGNUGGETS - character process training
[/color]
 
  08 August 2007
Shading (Textured and lit): The Bad Man Sculpture in Stone



little render test, GI + Ambient Occlusion and Cavity maps.
No Displacement only Bump vor the Column.

thanks for users opinions
 
  08 August 2007
It is hard to give any comment to this. Hitler is a sensitive subject.
I think the idea is good and well executed if we disregard the subject.
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