normalmap UV problems max

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Old 07 July 2007   #1
normalmap UV problems max

im new to mudbox and the whole UV mapping thing (so this might be abit stupid) im having problems with extracting normal maps and displacement maps.

i think it may be the way i have laided out my UV's so i have attached images of my UV's laided out in 3ds max.
do you have any advice in laying out UVs?

3ds max uvs

Shot at 2007-07-04]

Normal map created from mudbox

Shot at 2007-07-04

3d max model

Shot at 2007-07-04

also i cant seem to find a preset for 3dsmax in the baker theres only one for Maya

thanks for your help
ifind mudbox alot easier to use then zbrush
Old 07 July 2007   #2
are you using version 1.06...?
Old 07 July 2007   #3
im using mudbox 1.0 (rev. 1560)
Old 07 July 2007   #4
1560 is an old version...
get the newest version...
Old 07 July 2007   #5
it could also be, that you have you wraps on different material ids.
Old 07 July 2007   #6
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