normalmap UV problems max

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Old 07 July 2007   #1
normalmap UV problems max

hi,
im new to mudbox and the whole UV mapping thing (so this might be abit stupid) im having problems with extracting normal maps and displacement maps.

i think it may be the way i have laided out my UV's so i have attached images of my UV's laided out in 3ds max.
do you have any advice in laying out UVs?

3ds max uvs

Shot at 2007-07-04]

Normal map created from mudbox

Shot at 2007-07-04

3d max model

Shot at 2007-07-04

also i cant seem to find a preset for 3dsmax in the baker theres only one for Maya

thanks for your help
ifind mudbox alot easier to use then zbrush
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Old 07 July 2007   #2
are you using version 1.06...?
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Old 07 July 2007   #3
im using mudbox 1.0 (rev. 1560)
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Old 07 July 2007   #4
1560 is an old version...
get the newest version...
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Old 07 July 2007   #5
it could also be, that you have you wraps on different material ids.
 
Old 07 July 2007   #6
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