Checking if an object exists

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Old 03 March 2003   #1
Checking if an object exists

I'm writing a script at the moment that will check whether certain objects exist in the current scene....

I'm currently doing it with the following procedure:

PHP Code:
 global proc int findObject(string $name)
select -r $name;
$object = `ls -sl`;
size($object) == 0)
"Failed to find "+$name+"\n");

However, if it finds that an object doesn't exist, the select command gives an error, and no more of the script is executed....

Is there any way of getting around this without writing my own stuff to go through all of the objects in the scene?
Hugh Macdonald
Old 03 March 2003   #2
try this ...

     if (`exists $obj`)
              //do funny stuff

$obj is the object that you wanna ask if it exist
| xt_textureStudio | xt_prefabLibrary |xt_normalis | Get it @ Fuchtelworld V.3 |
Old 03 March 2003   #3
ah - okay - I'll give that a go...

When I looked in the MEL reference, it said that 'exist' was for checking if a function existed....
Hugh Macdonald
Old 03 March 2003   #4
oh damn, you're right ... i must lern to read the description first =D ...

but try this =D

objExists $objectname;

thats works .. you get 0 back if it not exist or 1 if it exist .. have fun ..
| xt_textureStudio | xt_prefabLibrary |xt_normalis | Get it @ Fuchtelworld V.3 |
Old 03 March 2003   #5

I did go the route you thought at first...

What would be great would be to somehow catch the error that select gives out...

Edit: Nice - thanks - I hadn't come across that one! Thanks for your help...
Hugh Macdonald
Old 03 March 2003   #6
with objExists, you can also check if an attribute exists on a node:

objExists ($obj + ".myAttr")

Old 01 January 2006   #7
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