rendering displacement in MR with 2 g of ram

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  06 June 2007
Angry rendering displacement in MR with 2 g of ram

Hello ,i am wondering if is really posible to render more than 3 milion polygons displacement mesh in MR for Maya with my configuration :OS windows xp,Core 2 duo 2400,2 G ram ....Now that Zbrush is evolving more and more is almost imposible to render in Mr what you achive in ZB3 ,for example i render a character with almost 10 milions polys in MR Maya 8.5 with my configuration? is really posible?Every time is running out of memory ..and i do not understand how i use the BSP settings in Maya 8.5 (Memory and performance is moved under the raytarace>acceleration section?Why?or there are other settings for that?)
I am really confused ...i need a tutorial for MR Maya 8.5 to physical memory optimization if something like that exist exept the old Gnomon MR stuff...specialy for hard geometry scenes...
  06 June 2007
Thumbs up

if you rendering it by mentalray for Maya, will costly mistake resulted in flush.
to work by mentalray standalone, it's best!
  06 June 2007
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