two bone skinning

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Old 03 March 2003   #1
two bone skinning

for our game, we need to smooth-skin our characters in a way, that each vertex is influenced by at most two joints. Starting from a default skinning with 2 max influences, is there a way to prevent maya from normalizing the weights over more than two joints while painting? Or has anyone a script (and is willing to share), that distributes the weights accurately over the two joints with the highest
influences?
"Set max weights" isnt useful, it doesnt seem to recognize further weightpainting, and resets the values.

Thanks a lot

anti
 
Old 03 March 2003   #2
skin --> edit smooth skin --> disable weight normalization
and then use component editor to set your values....

:-)
 
Old 03 March 2003   #3
very funny when you have 2000+ vertices.
A friend wrote a script for me, that does this
thanks though

anti
 
Old 04 April 2003   #4
That sounds like a very cool script. Is your friend against sharing it?
 
Old 01 January 2006   #5
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