rig constrain Issues

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  06 June 2007
rig constrain Issues

What Im trying to do is: Working in Maya... Coil up a joint chain and then rotate the whole chain by the last joint (not the root).

See attache file

I want to be able to to coil up as 'Sample A'.... which I achieved with a set driven key
When I coil up I also want to be able to rotate around the center point of 'Coil_A Controller'

I've spend best part of the day constraining & parenting different options... but I still running into prolems ... double transformations...etc!

'Sample B' is close to what I trying to achieve.. iterms of rotaing around 'Coil_B'..... works fine in 0,0,0 postiont when I coil it up using select hierarcy on the joints... then try to rotate with the 'Rotation curve.... it rotates around the group node and I cant seem to get the group node to point constrain to 'coil B' or the last joint in the chain.

Is there a better way to rig this?

I still do belive its not impossible to achieve!

Can anybody help me out here???


  06 June 2007
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