Houdini6 beta and GeForce 4 Ti4200

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  03 March 2003
Houdini6 beta and GeForce 4 Ti4200

I posted this on the Houdini Forum but I also want to post this here.

-Houdini 6.0.236
-P4 2.4mhz, Windows 2000 SP2
-GeForce4 Ti 4200 128mb 40.72 driver

When I load the LightingBeta_Starter.hip file in H6 beta, parts of the objects are"clipped" off. When the cam1 is selected and you go into the Parameters Pane and select the View tab the "near" is set to 0.001. If I change it to 0.01 all the objects show up. If I dolly/zoom around and then use the "Home along the Z" button or the "Perspective View" button I get weird clipping again on the objects.
I have also tried the "softquadro4" fix and that does not seem to help.
Can anybody try loading the LightingBeta_Starter.hip file and tell me if they get the same clipping? You can download the file from
here
It's the "support files " in the Lights and Cameras.

Thanks!
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Roger
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http://www.cgsculpture.com
 
  03 March 2003
Question

Can't anybody try this?

Is anybody testing/checking out Houdini 6?

I think they changed something in there OpenGL, but I don't really know unless somebody can load the LightingBeta_Starter.hip file and tell me what video card they have and if they get the same clipping error.
__________________
Roger
__________________________
http://www.cgsculpture.com
 
  03 March 2003
Try this. When you get the problem, hit 'd' the viewport. Switch to the Culling tab. Change your Near/Far clipping planes there. Re-save your hip file.
 
  03 March 2003
Thanks dantea!

That does work!

Is this a limitation of the GeForce4 Ti 4200? Do other video cards have the same problem with that scene?
__________________
Roger
__________________________
http://www.cgsculpture.com
 
  03 March 2003
I don't know really ... sounds like a combination of the geometry in that scene along with your graphics driver.
 
  01 January 2006
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