Best network rendering tool

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  03 March 2003
Best network rendering tool

Hi there,

i just want 2 know, which is the best network rendering tool for maya 4.5 maya and mental ray render rengine (2render - mulitple cameras with different frame counts)
 
  03 March 2003
what are your needs ? basically you can do that all by hand

there's smedge, muster, renderpal (not networked AFAIK)
 
  03 March 2003
just to mention:
mental ray need a seperate standalone license on every render-machine....

muster always worked fine for me (www.vvertex.com)

cheers

alexx
 
  03 March 2003
Quote: mental ray need a seperate standalone license on every render-machine....


or two installations of maya 4.5

Quote: muster always worked fine for me (www.vvertex.com)


yeah, it works - but basically its crap - all it can do for you is launch a remote process - it can't even kill the mental-ray process or parse its rendering progress status
 
  03 March 2003
I prefer RUSH for all my network rendering. It is very customizable and you can script it to render with any renderer that has command line abilities(maya, prman, shake, MR, houdini, etc...).
http://seriss.com/rush/
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-deke
 
  03 March 2003
hey.. thanx for that link.. looks really good.. but.. hmm.. quite expensive.. lets see if i can talk about that with my boss
 
  03 March 2003
is it possible with one of this tool to dispatch different start and end points for more than one camera...

i used muster and it always sucks to have move cams in one scene (or render setup) i like to write batches but not for 10 or more machines...

is there any tool or good work around ???

thnx
 
  03 March 2003
Quote: Originally posted by uschi
is it possible with one of this tool to dispatch different start and end points for more than one camera...
thnx

Just start more than one render of the same scene. I've never used munster, but from looking at the online manual on their site there is an option called "Render Override" in the submit window where you could pick a camera override.
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-deke
 
  03 March 2003
Maya NetRender



Its Free!!!!
 
  03 March 2004
Maya NetRender seems to me like it dosn't work with mental at all! In a sequence all slaves start to render the first frame over and over again, when one is finished, it saves the pic and the next will overwrite it again. Or am I doing something completely wrong?
 
  03 March 2004
Check out smedge. Its really quite nice. You just start it up on any machine you want to render on, and any of those machines can submit jobs. You can set render priorities for each machine, tell it to use 1,2 or more processors (if you have hyperthreading), get it to send emails on job completions, etc. I havent actually done too much network rendering myself, but from what I've seen of smedge, its really robust.
 
  03 March 2004
http://www.cgtalk.com/showthread.php?s=&threadid=118053

netscale was my favourite
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  04 April 2004
my fav is renderpal 2004... finally supports networking
http://www.renderpal.com
 
  05 May 2004
I've been wondering if a free utility existed that allowed you network distribute and render maya batch scripts that are created manually?

Basically just dump a bunch of bat files into the queue and have it distribute them across the farm.

My network is small, so I dont need anything really any more advanced than that. Error checking would be nice, but i dont really see how it would know how to check on what it sees as nothing more than a bat file.

Many of the scriptable render managers (smedge, muster) look like they can do this, but I'm thinking free here...

Thanks!
 
  05 May 2004
look on highend3d.com there are a bunch of free ones.
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-deke
 
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