Outpost - VFX Challenge - barcode

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Old 03 March 2003   #1
Talking Outpost - VFX Challenge - barcode

The start of my thread!

Last edited by barcode : 03 March 2003 at 02:02 PM.
Old 03 March 2003   #2
What a cool challenge idea! Posting a quick doodle for now cuz I don't have access to a 3D program for a few more days.

Now, to find a canyon...
Old 03 March 2003   #3
Took a bunch of photographs or rocks, water, landscapes and foliage on Saturday, now I'm working on making a canyon image out of them:

Last edited by barcode : 04 April 2003 at 01:19 PM.
Old 04 April 2003   #4

Last edited by barcode : 04 April 2003 at 01:20 PM.
Old 04 April 2003   #5

Last edited by barcode : 04 April 2003 at 01:20 PM.
Old 04 April 2003   #6

Last edited by barcode : 04 April 2003 at 01:20 PM.
Old 04 April 2003   #7
Methinks you should paint out this grass, else it'll all look very small not that is a bad idea And please loose that PS bevel Keep posting
"Life is not a problem to be solved, but a reality to be experienced" - F. Herbert
10 CGChallenge entry
Old 04 April 2003   #8

Worked some more on the background plate, a little on the modelling, and got rid of the cheesy bevel - good suggestion azazel!

Last edited by barcode : 04 April 2003 at 02:02 PM.
Old 04 April 2003   #9

Gotta agree with Azazel: the grass blows the sense of scale.

I have the exact opposite problem. My backplate is too FAR away, meaning everything looks HUGE on it, or gets swallowed by it.

Looking forward to seeing more!
Doug Bischoff
Ceridwen Productions
Old 04 April 2003   #10

Got rid of the grass, added more buildings, trying to get this done by tomorrow...
Old 04 April 2003   #11

more details...
Old 04 April 2003   #12
Looks real good with the green jets ofsetting the orange-red background.

I'd like to be able to see a little more of your efforts in your built geometry, though. You may achieve a better effect with a little more light on your towers, not just dark shapes.

Old 04 April 2003   #13

More modeling work, making the parts that will be animated (steam coming from the two dome buildings, rotating doohickies on each dome). If I have time, I'll also animate the ship flying by with a trail of steam + blinking lights on the towers.

Also, I will be fine tuning the lighting for the final version so more of the geometry shows up.

Last edited by barcode : 04 April 2003 at 05:01 AM.
Old 04 April 2003   #14

Adding textures and working on the lighting.
Old 04 April 2003   #15

Almost done with texturing/ modelling...
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