Outpost - VFX Challenge - barcode

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Old 03 March 2003   #1
Talking Outpost - VFX Challenge - barcode

The start of my thread!

Last edited by barcode : 03 March 2003 at 02:02 PM.
 
Old 03 March 2003   #2
What a cool challenge idea! Posting a quick doodle for now cuz I don't have access to a 3D program for a few more days.



Now, to find a canyon...
 
Old 03 March 2003   #3
Took a bunch of photographs or rocks, water, landscapes and foliage on Saturday, now I'm working on making a canyon image out of them:


Last edited by barcode : 04 April 2003 at 01:19 PM.
 
Old 04 April 2003   #4





Last edited by barcode : 04 April 2003 at 01:20 PM.
 
Old 04 April 2003   #5



Last edited by barcode : 04 April 2003 at 01:20 PM.
 
Old 04 April 2003   #6

Last edited by barcode : 04 April 2003 at 01:20 PM.
 
Old 04 April 2003   #7
Methinks you should paint out this grass, else it'll all look very small not that is a bad idea And please loose that PS bevel Keep posting
__________________
"Life is not a problem to be solved, but a reality to be experienced" - F. Herbert
Photoblog
10 CGChallenge entry
 
Old 04 April 2003   #8


Worked some more on the background plate, a little on the modelling, and got rid of the cheesy bevel - good suggestion azazel!

Last edited by barcode : 04 April 2003 at 02:02 PM.
 
Old 04 April 2003   #9
Cool

Gotta agree with Azazel: the grass blows the sense of scale.

I have the exact opposite problem. My backplate is too FAR away, meaning everything looks HUGE on it, or gets swallowed by it.

Looking forward to seeing more!
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Doug Bischoff
Ceridwen Productions
 
Old 04 April 2003   #10


Got rid of the grass, added more buildings, trying to get this done by tomorrow...
 
Old 04 April 2003   #11


more details...
 
Old 04 April 2003   #12
Looks real good with the green jets ofsetting the orange-red background.

I'd like to be able to see a little more of your efforts in your built geometry, though. You may achieve a better effect with a little more light on your towers, not just dark shapes.


-S
 
Old 04 April 2003   #13


More modeling work, making the parts that will be animated (steam coming from the two dome buildings, rotating doohickies on each dome). If I have time, I'll also animate the ship flying by with a trail of steam + blinking lights on the towers.

Also, I will be fine tuning the lighting for the final version so more of the geometry shows up.

Last edited by barcode : 04 April 2003 at 05:01 AM.
 
Old 04 April 2003   #14


Adding textures and working on the lighting.
 
Old 04 April 2003   #15


Almost done with texturing/ modelling...
 
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