Outpost - VFX Challenge - barcode

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  03 March 2003
Talking Outpost - VFX Challenge - barcode

The start of my thread!

Last edited by barcode : 03 March 2003 at 02:02 PM.
  03 March 2003
What a cool challenge idea! Posting a quick doodle for now cuz I don't have access to a 3D program for a few more days.

Now, to find a canyon...
  03 March 2003
Took a bunch of photographs or rocks, water, landscapes and foliage on Saturday, now I'm working on making a canyon image out of them:

Last edited by barcode : 04 April 2003 at 01:19 PM.
  04 April 2003

Last edited by barcode : 04 April 2003 at 01:20 PM.
  04 April 2003

Last edited by barcode : 04 April 2003 at 01:20 PM.
  04 April 2003

Last edited by barcode : 04 April 2003 at 01:20 PM.
  04 April 2003
Methinks you should paint out this grass, else it'll all look very small not that is a bad idea And please loose that PS bevel Keep posting
"Life is not a problem to be solved, but a reality to be experienced" - F. Herbert
10 CGChallenge entry
  04 April 2003

Worked some more on the background plate, a little on the modelling, and got rid of the cheesy bevel - good suggestion azazel!

Last edited by barcode : 04 April 2003 at 02:02 PM.
  04 April 2003

Gotta agree with Azazel: the grass blows the sense of scale.

I have the exact opposite problem. My backplate is too FAR away, meaning everything looks HUGE on it, or gets swallowed by it.

Looking forward to seeing more!
Doug Bischoff
Ceridwen Productions
  04 April 2003

Got rid of the grass, added more buildings, trying to get this done by tomorrow...
  04 April 2003

more details...
  04 April 2003
Looks real good with the green jets ofsetting the orange-red background.

I'd like to be able to see a little more of your efforts in your built geometry, though. You may achieve a better effect with a little more light on your towers, not just dark shapes.

  04 April 2003

More modeling work, making the parts that will be animated (steam coming from the two dome buildings, rotating doohickies on each dome). If I have time, I'll also animate the ship flying by with a trail of steam + blinking lights on the towers.

Also, I will be fine tuning the lighting for the final version so more of the geometry shows up.

Last edited by barcode : 04 April 2003 at 05:01 AM.
  04 April 2003

Adding textures and working on the lighting.
  04 April 2003

Almost done with texturing/ modelling...
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