maya to max

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  06 June 2007
maya to max

how can i export my animation from maya to max?
anyones know?

  06 June 2007
hey mate- Im no expert in this field, but I would be looking into the FBX format. That has a bunck of options for exporting animation between the two. personally I have only used it for meshes, but i think it has a feature to bake any deformation to the verticies, and can transfer simple rotation, scale ect. ( this is only as far as I know. )

Good luck mate. I'll be interested to know hoe you go

keep on truckin, or whatever the devil it is that the kids say these days...
  06 June 2007
Just export fbx out of max with default settings (or edit accordingly)
then import fbx into maya
~all vert weighting, textures, and animation that is keyed/baked/plotted to the bones will transfer.
~i've never had success transferring fk/ik rigs though
new animation of the moment: (click here)
  06 June 2007
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