individual joint isnīt affected by IK

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Old 06 June 2007   #1
individual joint isnīt affected by IK

Hi there,

I have a problem with rigging my character. Its Spine consists of 4 Joints from the pelvis to the neck. Now Iīd like to control it with an IK Spline Handle - the problem is that the second joint (the first child of the pelvis) wonīt get affected by the generated curve, it does not move at all (the others do).
The same problem occurs when I attach a regular IK Handle, no matter at which joint I place the handle.
I have an older version of the same scene where everythings fine - unfortunately I cannot find any differences between the two versions concerning that joint.

Hope that someone can help me -

Thanks,
Matthias
 
Old 06 June 2007   #2
problem solved

...my first post in this forum and already a stupid one. I had checked the attributes of the "frozen" joint but not those of its parent. Its rotation was simply locked.
Sorry for bothering.
 
Old 06 June 2007   #3
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