CGTalk > Software > Autodesk Maya > Maya Character Setup
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 06-03-2007, 05:57 AM   #1
New Member
Jacob Tjolsen
Saline, USA
Join Date: Jun 2007
Posts: 2
Question Is there a way to reconnect a rig's controls?

I'm using the Alfred rig to make an animation, and I needed him to look like a mime. After careful searching through his outliner (as his body is only seen as a "reference"), I found how to alter his face. I was able to edit his low-poly character no problem...everything worked fine (albeit freaky looking with low-poly facepaint).

However, once I raised his head's smoothness, I noticed that I didn't really change the face I wanted, so I went back and did the same thing with his smooth face (which literally took hours and hours to do).

Once I finished my ridiculously tedious task, I returned to his expression controller and went to put his face back on low-poly, but nothing happened. None of the controls worked anymore. I tried moving his controllers (joints? not sure what they are called), but those, too, weren't connected. I have no clue what changed, since all I did was apply a different texture to his face.

Anyway, here's a picture of what I mean, since I'm not sure if you guys would understand me.

This is him with his controllers in the place they should be, yet aren't connected.

This is me moving the connectors to where they should be.

Thanks for any help you guys could have! My animation was going amazingly until this, and now it doesn't at all.
Old 06-03-2007, 01:38 PM   #2
New Member
Jacob Tjolsen
Saline, USA
Join Date: Jun 2007
Posts: 2
All right. Apparently, listening to my roommate telling me that using the "Delete History" option was not a good idea (knew I shouldn't have listened to him). Now I have to do everything all over again.
Old 06-03-2007, 03:33 PM   #3
DruG's Avatar
Pawel Swierczynski
Cinematic Director
CDProjekt RED
Warsaw, Poland
Join Date: Sep 2003
Posts: 353
Wait, i don`t get it. Both screens are described as "controls are where they should be".

Which one is true "should be" version?

Not sure what you actually did there, but I don`t see any joints on your screens. Maybe the skin cluster... fell off? That would explain why the mesh is not following your controls.

Does the face work on blendshapes?

edit: oh, aprooval span ;> So, here you go

Last edited by DruG : 06-03-2007 at 05:26 PM.
Old 06-06-2007, 07:43 AM   #4
refract's Avatar
John John
Character modeling, Lighting, Compositing
Los Angeles, United States
Join Date: Mar 2003
Posts: 715
Send a message via ICQ to refract Send a message via AIM to refract Send a message via MSN to refract Send a message via Yahoo to refract
If his body is only seen as a reference, go to File, reference editor, and select the reference in the reference editor.
Then go to File... import objects from reference.
This should make it a part of the scene. (thus eliminating most errors)
Old 06-06-2007, 07:43 AM   #5
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:41 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.