|03 March 2003||#1|
Bio Medical Animator
Join Date: Mar 2003
rendering glows... damn glows
ok guys here is my problem...
maya.. i have tons of objects that are built into SDK's that drive thier independant glows...
when i render the renderer ignores the glows and jsut makes them all glow at the same time...
i have run into this problem before.. how can i render the glows correctly without them effecting every other glow in my scene.
maya should not do this.. not for 9 gs
|03 March 2003||#3|
padawan 4 everportfolio
shading compositing & effect
Join Date: May 2002
To turn them off;
select -r shaderGlow1 ;
setAttr shaderGlow1.glowType 0;
setAttr shaderGlow1.haloType 0;
You can also isolate them by setting every glowing material matteOpacity to 0. In your alpha the black is what you need to glow in your compositing
That's the best way to handle glows!
.::We only have 2 limits:
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