|03 March 2003||#1|
Bio Medical Animator
Join Date: Mar 2003
rendering glows... damn glows
ok guys here is my problem...
maya.. i have tons of objects that are built into SDK's that drive thier independant glows...
when i render the renderer ignores the glows and jsut makes them all glow at the same time...
i have run into this problem before.. how can i render the glows correctly without them effecting every other glow in my scene.
maya should not do this.. not for 9 gs
|03 March 2003||#3|
padawan 4 everportfolio
shading compositing & effect
Join Date: May 2002
To turn them off;
select -r shaderGlow1 ;
setAttr shaderGlow1.glowType 0;
setAttr shaderGlow1.haloType 0;
You can also isolate them by setting every glowing material matteOpacity to 0. In your alpha the black is what you need to glow in your compositing
Quote: you would have alot more controll to do it in the compositor
That's the best way to handle glows!
.::We only have 2 limits:
|01 January 2006||#4|
Join Date: Sep 2003
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