Animating with max or Maya- whats the difference?

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  05 May 2007
Arrow Animating with max or Maya- whats the difference?

Hey all,

I would be interested to get your insight on this. When it comes to animation, what's the difference between 3ds Max or Maya? Specifically, what features does each software package have that are useful (or downright essential) for animating? Are there any features that you absolutely swear by, and you couldn't live without, when animating?

I'm particularly interested in chararacter animation, but feed back about any facet of animation would be cool.

Cheers
 
  05 May 2007
I would like to know as well. So I guess a bump is in order.
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  06 June 2007
Hey guys,

I would probably try and move this out of the Animation Session Forum, but no-biggie.

As with all software packages, there are technical differences in the way that programs handle or package the animation features. Although both Max and Maya work the same way (Timeline, Curve Editor, Dope Sheet), there are subtle differences between how you set keys, how you handle the animation curves, and how you can transfer animation. There are also plug-ins and additional animation tools such as Biped and MotionBuilder which are becoming more integrated into the programs as revisions come out.

Either program you choose will work for animation, but you may be more comfortable with one or the other. For me it's Maya. Maya is awesome for character animation, and has flexible, easy to use tools that I found intuitive. But, everyone is different.

I would, above all else, make sure you are very familiar and vested in the Principles of Animation. Whether 2D, 3D, Flash, heck and bouncing ball, the principles of animation are going to be what sets yout animation bar, and they will keep you PUSHING the programs to become better and more robust. No automation or toolkit will bring life to a character like an emboldened animator who knows his/her craft.

Oh yeah and get someone who is, or become very familiar with Rigging. A good rig is one of the keys to a successful character.

Good Luck

Woodman

Last edited by ankheilw : 06 June 2007 at 06:32 PM.
 
  06 June 2007
Looks like I'm forced into Maya. I'm going to SCAD, lol. Thanks for the reply anyway, Woodman.
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  06 June 2007
Red face

Quote: I would probably try and move this out of the Animation Session Forum, but no-biggie


Hey,
yeah my bad. I don't know how you can move threads but I did resart this one in the "General Techniques, Animation" forum. more replies there........
 
  06 June 2007
it is all gray software
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  06 June 2007
Originally Posted by ankheilw: Either program you choose will work for animation, but you may be more comfortable with one or the other. For me it's Maya. Maya is awesome for character animation, and has flexible, easy to use tools that I found intuitive. But, everyone is different.



I'd be interested in knowing if one program is harder to use concerning animation tools than the other. I'm leaning towards getting 3ds Max because I prefer the renders, but sometimes I feel like not choosing Maya would be a mistake, because I'm into character animation.
 
  06 June 2007
Both packages got fairly the same tools and I can't say they are really harder to use in one or the other. I'd say go for the one you already feel more confortable with. You'll have plenty of time later to learn Maya if you want. It's not a big deal anyway, once you know 3ds Max.
 
  06 June 2007
Thanks. I'm already pretty comfortable with 3ds Max now, so I'm going with it then.
 
  06 June 2007
agree with ankheilw. I use Maya b'coz i pretty familier with this software. For animation i don't think that software matter more. There is nothing that u can do in maya and can't in max or viceversa. These sofware provides us tool to make our job easier. People use the software with whome they are familier. Both software containing Tools and it is up to u which tools are helpful to u then others....
"At learning time told to me that your out-put matter. Doesn't matter wheather u r using Max or Maya. "

thumbs up
 
  06 June 2007
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