Well, my VERY first models!!! Have a look ;)

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Old 03 March 2003   #1
Well, my VERY first models!!! Have a look ;)

Hello all!

These are my VERY first models, just trying to begin with something simple such as treetrunks.
I spent most of the time with texturing (which I already do for some time) and UV mapping (ouch this is kinda difficult)...

Software: 3d Studio Max 4.2
Polycount Treetrunks: 60
Polycount Tree: 140



Hope I'll get some comments, even if trees might be a bit too boring for you

cANt
 
Old 03 March 2003   #2
As I expected, the textures are great (very like the real :thumbsup, but the model itself is somewhat . . . simplistic?
It's a good start nonetheless, though it did throw me since this is a tree.

Crit: The branch for the tree doesn't look like a part of the object but instead something slapped onto the side.
You can fix this by making sure both the branch and trunk have the same smoothing group.
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Old 03 March 2003   #3
Hey temporal, mate, thanks for your comment, really appreciate this I already guessed some simple objects are too boring to get even looked at

Yeah, right, the models are very simplistic. It's that I got involved in a game and I was ordered to keep the polycount as little as possible.

Thanks for your critics I will try to improve As said these are my very first models, and I'm quite proud so far
Reload the pic above, I have added a barrel, too...

Thanks for attention
cANt
 
Old 03 March 2003   #4
IMHO The texture is top notch, maybe add a few more poly's to the models tho?
 
Old 03 March 2003   #5
cANT: really nice, you really have great textures in there, is it for a RPG game?
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Old 03 March 2003   #6
Hehe thanks for all those nice comments, really cool

TheKronic: Thx Its that I have restrictions to keep the polycount as little as possible, because later expectingly a huge amount of stuff will be shown an the screen, that's why I try to keep the polycount as little as possible and the textures as good as possible to make the objects look more realistic!
bugo: Yeah, it's for kind of Singleplayer RPG. We are currently developing the engine and coming aloing quite good so far ...


cANt
 
Old 03 March 2003   #7
Hiyas CANT... I just had to drop by and chime in and say pretty much what ever1 else has already said; great textures

ahh Reminds me of NWN... but better
 
Old 03 March 2003   #8
ceql

Thx man, but what exactly is NWN?
 
Old 03 March 2003   #9
NWN = NeverWinter Nights!

Edit: (hehe sowwies, I have this tendency to use vague accronyms all the time)
 
Old 03 March 2003   #10
NO, I guess you ARE right
Just kiddin'

cANt
 
Old 03 March 2003   #11
cANt - congrats on completing your first models, they're basic, but very good for learning on, also of a much higher quality than my first models .

Heres another technique you could use to model trees. Yours is cool, and I dont think I'd change it, but this is a fun tool to learn.

Basically, you build a number of splines, create some spline shapes (ngon works best) then loft, use the spline as the path, and the ngon as a shape.

http://www.boomspeed.com/sorcerorbob/horn.jpg

Heres a small tutorial, basically shows how the technique works, and another thing it can be used for (a horn)

Few pointers when using this technique, for creating a tree.

- Keep your main elements seperate - eg splines for say, the trunk, and two branches should be seperate objects, otherwise the loft wont work. You'll need to do a bit of cleanup afterwards to keep the mesh contiguous.

- When creating the spline, work in the orthographic views (front, left, right or back), then move the verts around to create bends where necessary. Laying verts down in user or perspective viewports can be a night mare.

- When placing branches on the tree trunk, use vertex snap (hotkey "s" - make sure its set to snap to verts by right clicking the button) to create a spline from one of the verts on the tree trunk.

- ignore the part in the tutorial about scaling to create a taper - once your loft is set, go into the modifier panel, down the bottom theres a tab (name escapes me) which has options like scale, twist etc, max does all that for you.


I hope this is useful for you somewhere down the track. Good luck with the modelling.
 
Old 03 March 2003   #12
Sorceror Bob: Thanks a LOT for this very cool tutorial, I will shurely check it to learn all those wonderfull new technics Max offers to us. I really honor this, thanks again

cANt
 
Old 03 March 2003   #13


Little update
Just added some more models, and already worked out a ground texture. C&C always appreciated

cANt
 
Old 03 March 2003   #14
hi Cant

Kannst dich noch an mich erinnern ?

Like a few said before ... simple but effectiv for the beginning you make the best out of the textures and thats good.

Mach weiter so.
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Old 03 March 2003   #15
Impressive so far. There isn't really anything to crit, just nitpick, and those won't really help you right now.

Will you be adding a backdrop to this scene?
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Last edited by Temporal : 03 March 2003 at 12:27 PM.
 
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