|03 March 2003||#1|
Join Date: Feb 2003
Rotation inertia problem
can someone help me solving this problem:
i use inertia on rotation,
when angle reaches Pi, it continues to -Pi, logic.
so, when i use inertia, when angle changes sign, speed is suddelny fast!
how can i do ?
thanks to help
see my problem here: angle-inertia
|03 March 2003||#2|
Design & Technology
Join Date: Aug 2002
It's the Flash system of angles that is stuffing you around. Flash uses an awkward coordinate system. As it gets to 360 it does its calculation and you get -360 which unfortunately makes it skip around to that point in the opposite direction. Can you make the code available please, so I can see it. I am not that good at maths or actionscript yet so I would really like to see how it actually works.
You should be able to find the solution on some tutorial websites like www.flashkit.com
|01 January 2006||#6|
Join Date: Sep 2003
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