Camera Matrix Problem

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  04 April 2007
Camera Matrix Problem

In COFFEE, I'm using camera->GetMg()->GetV0() to get the global position of a camera object. When it is set as the scene camera, the position value doesn't update if the camera is moved via the viewport. The position value does however update if camera coordinates are changed directly in the AM or Coordinates Manager.

Any suggestions on how to overcome this problem?
  04 April 2007
Afaik this is intentional. Editor Camera movements are handled differently due to it's own undo system. If i remember correctly expressions are not triggered by movements of the editor camera.
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The views expressed on this post are my personal opinions and do not represent the views of my employer.
  04 April 2007
That sounds logical, thanks for clarifying this.

I'll see whether I can find a workaround.
  04 April 2007
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