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Old 04-19-2007, 11:58 PM   #1
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Smile a question about animating bones using expression controllers

So, I have a face with various bone objects that are animating some facial shapes with the help of reaction manager and parameter collector. I have to use a "set driven key" technique that the reaction manager gives me because this model is theoretically for a game. Is there a way, using custom attributes and expression controllers, to modify/animate multiple position and or rotation axes at the same time? As in, one expression to modify a specific bone's x and y coordinates? Thanks in advance for any help.
Old 04-19-2007, 11:58 PM   #2
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