Problem with moving textures! Help please!!!

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  04 April 2007
Problem with moving textures! Help please!!!


Im from sweden so I apology my bad english!
I have a robot that i made and have apply a texture on the mesh. It look good but when I have animated it and look on the final comp i notice that the texture is "moving" on the surface!? Hard to explain more but hopefully someone know what to do! My sofware is Maya 8.0 with Mental ray

Answer fast as possible cause this is a big problem for me!

///Big thanks from Martin
  04 April 2007
Firstoff apologies for the quick answer but i'm off to bed.

If a projection, you will need a texture reference object and/or to include the 3d placement node in the object hierarchy.

If its a poly model with UVs you may want to delete all your history as that can sometimes cause wackiness.

If still no joy post with any further details you have, I'll check back tomorrow when more time.


  04 April 2007
I have test to erase all history but no results, unfortunately!
Dont know if its a projection, I only make a texture with this map and apply it to the objects! The most of it is subD!

b.t.w. In my viewport i cant really see the texture map, so its a problem to see it moving! How can i fix that?
Looks like this:

  04 April 2007
Yea it looks procedural to me. Try grouping the 3D placement node into the root of the rig. Failing that you should be able to use a texture reference object, I presume they work but have only used them on NURBS in the past.

  04 April 2007
I do not understand really what you mean!? Can you describe how to do this with "texture reference object"?
  04 April 2007
I just solved this exact problem in an animation I am trying to render. What it sounds like you have an issue with are 3d textures. Basically (and this might not be accurate, I don't know) 3d textures are not "baked" to a surface, but remain still. In other words, they won't move with the object (in my case an eyebal rolling across the floor had veins flowing and pulsing everywhere). What you need to do is find the 3d textures in your scene (they usually look like a wireframe box in perspective view and typically say placed3dtexture... something in the outliner. Then just parent these textures to your model and that SHOULD take care of your issue. In case you don't know, parenting is applied by selecting the 3dtexture(s) and then SHIFT selecting the object and press 'p'.

Hope that helps.
  04 April 2007
Well, That sounds like a good solution! But the problem is that the texture is applyed on more then one object! Do i need to make a new texture to every single object and parent the placed3dtexture to it!? Can´t you on some way "bake in" the texture to the objects position nd keep it there. because i tried to perent the placed3dtexturewith (for example) the head, but then the other textures moving anyway!
  04 April 2007
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:32 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.