03 March 2003 | |
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Know-it-All
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Adam Spencer
Australia
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IK Popping Problem
Hey everyone
When i create an IK handle on my 3 joint arm setup, the joints actually pop! Well, they don't actually explode or anything, but when i apply the IK, the joints get rotations on them, which i don't want, I want them to stay put!! Any suggestions??? |
03 March 2003 | |
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Unscarred By Trials
whatever pays.....
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you may want to check the options on your IK handle tool..... there may be an auto orient going on or something to that effect
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03 March 2003 | |
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Know-it-All
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Adam Spencer
Australia
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there doesn't seem to be any options in there.
Any other suggestions? |
03 March 2003 | |
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Unscarred By Trials
whatever pays.....
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I'm not totally sure on this, I don't have maya in front of me at the moment, but it probably has something to do with the position of the rotation axis of the joints that your trying to apply the IK to, the pole vector is probably is moving joints when you apply it. Try freezing transformations on the joints first then reorient them if necessary before applying the IK.
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Rest In Peace... Dime.... |
03 March 2003 | |
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New Member
3D Animator
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do you have a pole vector set up on the elbow?? if not then that could be why your arm is poping cause with out a pole vector the arm has no rotation point.
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03 March 2003 | |
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Know-it-All
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Adam Spencer
Australia
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Problem solved...sorta. I just recreated the joints in more of an angle. Fixed the problem.
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01 January 2006 | |
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Expert
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