modelling/sculpting workflow

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  03 March 2007
modelling/sculpting workflow

ive done this tutorial for the last weekend...
this is my current modelling/sculpting workflow...
the concept is from the "athur spiderwick book"...

starting in xsi to model a rough basemesh...

working out the basic loops...

jumping into mud to work on the shape... go one level higher...
worked on the shape and the volume again...

back to xsi to modell some details... changing the topo if necessary...
cleaning the mesh... rework something...

with the new basemesh worked on details...

and here the final goblin...

hope this stuff is usefull to someone...
  03 March 2007
nice concept
  03 March 2007
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