modelling/sculpting workflow

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Old 03 March 2007   #1
modelling/sculpting workflow

ive done this tutorial for the pixelworkshop.at last weekend...
this is my current modelling/sculpting workflow...
the concept is from the "athur spiderwick book"...



starting in xsi to model a rough basemesh...


working out the basic loops...


jumping into mud to work on the shape... go one level higher...
worked on the shape and the volume again...


back to xsi to modell some details... changing the topo if necessary...
cleaning the mesh... rework something...


with the new basemesh worked on details...


and here the final goblin...



hope this stuff is usefull to someone...
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Old 03 March 2007   #2
nice concept
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Old 03 March 2007   #3
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