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Old 03-27-2007, 01:58 AM   #1
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Janson North
Join Date: Oct 2006
Posts: 2
jansonn Huntress Torso Maya 7.0

Hello CGTalk! First post here but seemed like this challenge needed more...challengers. I know I'm coming in late for most of it but since it's unofficial, being done mostly for practice/critiques, and have faith it can all be completed before the final deadline I'm hoping I can slide by.

Just started today after class so it's only a basic setup right now. I've fit a basic polygon skeleton inside for reference when placing joints. Simple back, neck, and hips setup for now that will have expressions to drive their movements and will later control an IK Spline setup later. Seperate bones drawn for the clavicles and scapulas that will have IKs on them and creates a nice wrapping effect on the scapulas. Also seperate bones for the radius and ulna that will get IKs too and make a more natural twisting on the forearms.

More to come soon.


Polygon Skeleton in Mesh:

Rig in Mesh:

Rig With Joint Orientation:

Shoulder Setup (Looking in from Back):

Forearm Setup:
Old 03-29-2007, 12:16 PM   #2
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Janson North
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Haven't had much time to work on rigging but my animation class is finishing today and hopefully can get all of the huntress finished by this weekend and get started on the armor and cloth. Just posting this video to show the forearm setup in action, how the whole radius rotates and only the wrist end of the ulna moves when the forearm twists.
Old 04-13-2007, 02:43 PM   #3
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Jason M Yanborn
Wanna b Rigger =P
MIU (Miami Arts Institute
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Talking Weighting

Can u take a screen shots of the painted weights on the forearm joints, i need to know wats a good balance for the forearm Rots, im pretty newb to rigging world and am trying to catch up!!! Thanks!!
Old 04-13-2007, 02:43 PM   #4
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