HMC 8: Nosferatu

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  03 March 2007
HMC 8: Nosferatu

latest update:





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original post:

my first choice was Ash, but i saw a couple of people had already started him and i wanted to pick something new. my other two choices were Lee and Nosferatu. i'm a big Bruce Lee fan so it was a really tough choice. i didn't finish my last HMC, and Lee would require a lot of intricate muscular definition, so i figured Nosferatu would be a more reasonable choice. i also picked him because he was the most 'creature-like' of all the icons, and i generally enjoy modeling creatures more than humans.

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Last edited by sicean : 03 March 2007 at 03:27 AM.
 
  03 March 2007
Hey nice i love this old vampiric movies...i will watch your thread
 
  03 March 2007
thanks, i'm glad someone will be looking. looks like i've already fallen behind. time to p[lay catchup.

it's pretty difficult to find good ref on Nosferatu / Max Schreck. i only found two tiny headshots on the actor. he's creepy looking even without makeup. most of the film-caps i found are very contrasty and blurry. the best refs i've found have been of toy figurines.






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  03 March 2007
el baso-mesho:

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Last edited by sicean : 03 March 2007 at 11:01 PM.
 
  03 March 2007
more work on base mesh.



importing into zbrush...
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Last edited by sicean : 03 March 2007 at 02:31 AM.
 
  03 March 2007
Wow this is great. I was hoping someone would pick Nosferatu from the list.

Looking forward to more updates.

-R
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  03 March 2007
Nosferatu,great~i like it.

But the eyeball mesh is too high mate,will cause big problem,engross most of your computer memory resource.good luck.
 
  03 March 2007
one, two. two eyes! ah ah ah!

thank you Roberto. i'll keep the updates coming.

Daniel, thanks for the warning, you're absolutely right. here's the actual eyeball mesh:

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Last edited by sicean : 03 March 2007 at 05:13 AM.
 
  03 March 2007
i'm a monster! don't look at me! hisss!





i've got a few more details to put in, mainly skin pores. i also need to fix his ears. i'm still thinking about whether i want to sculpt his hair in, or make more realistic hair.
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Last edited by sicean : 03 March 2007 at 03:34 AM.
 
  03 March 2007
here's a wire.

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Last edited by sicean : 03 March 2007 at 04:28 AM.
 
  04 April 2007
vancouver's finally been getting some good weather, it's been hard forcing myself to stay inside and work.

anyway, i found some time to work on the torso base mesh today. i was a little unsure on how to approach the topology of the jacket. they way jackets are sewn together, they kind of contradict the actual flow of the shoulder. so should my topology follow the flow of the shoulder, or the jacket? i guess it doesn't matter too much since it won't be animated, but i would still like to know.

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  04 April 2007
hey, this looks cool! very realistic model, looks very similar to character in film ( i'm not sure his name is nosferatu )
 
  04 April 2007
Roberto's Bullhorn: One week to go! Just an FYI.

-R
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LW FREE MODELS:FOR REAL Home Anatomy Thread
FXWARS
:Daily Sketch Forum:HCR Modeling
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  04 April 2007
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