HMC 8: Grand Moff Tarkin

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  03 March 2007
HMC 8: Grand Moff Tarkin

ok, ill give it a try.

dont know if im able to pull it off but ill do my best on a Grand Moff Tarkin model.

right now i am still searching for some reference pics.

updates coming soon
  03 March 2007
unfortunatly there are not alot of good reference images of this guy out there, but at least ive found some to start modeling the the base mesh of his head.

i switched alot between maya and ZBrush

right now im working on the UV-Layout

  03 March 2007
I can feel his anger!........

Great start!
  03 March 2007
thx kraken

after fixing the UVs the fun part begins: ZBrush

finally ive accomplished a slightly similarity (i think) but it still needs alot of tweeks.

right now i dont know if i shoud make hair + head one single poly model, or make the hair with mayas paint effects....

C&C are welcome
  03 March 2007
Really great start. I think the ears are what gets me, though. It may be because of the hair not being there, but they seem farther out than the reference. The shapes of the top of your ear look a little too rounded, compared, as well. Also, the tragus is pulled out way more than his real ear. I think the symmetry can be broken up some, too. On the ref, his lips look tighter and slightly twisted towards his left side. Gonna be watching this one.
  03 March 2007
thx alot ryan!

heres a small update. worked a littlebit on the ears and add some smaller details to make it look more asymmetric.

there are still some areas im not completely satisfied with, like the mouth. i think im gonna spend the next couple of days refining this model a bit more before concentrating on micro-details like wrinkles and pores

  03 March 2007
Yep. Looks like him! Doing very well.
  03 March 2007
It's looking really good. It will be awesome when Zbrush 3 comes out here pretty soon and everything can be done in layers so you don't have to wait to start the whole wrinkle process untill the end. It says on there web page that registered users of V2 get a free upgrade.
  03 March 2007
cant wait for zbrush 3 as well!!!

i spend some more time on his eyes, i think hes got much more character now.

still got some trouble with his mouth though

  03 March 2007
first rendering in maya.

  03 March 2007
i like this lighting and the model too,maybe you can be more decided in the expresion of your character....but overall is fine.What light setup did you use in maya for rendering?i think is simple but beutifull....keep going,till reach the end...
  03 March 2007
thx alot tigertiger

i just used a bunch of different light sources and rendered it in mental ray

here are some details:

i changed some of the lights intensity though, because it was to high for the SSS shader.

here is a first render with the SSS shader, bump map is still work in progress.

  03 March 2007
hey, you are coming along quite nicely, it definitely looks like your reference.keep up the excellent work.

  03 March 2007
Very nice model you've got going there. Excellent job with the modeling.

  03 March 2007
thx alot guys

i started texturing this guy, pretty hard to get his skin right.

its of course WIP, i havnt even started texturing the ears yet.

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