HMC 8: Alex de Large - Full Body

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Old 03 March 2007   #1
HMC 8: Alex de Large - Full Body

I'm going to do Malcolm McDowell as Alex de Large from A Clockwork Orange, I'm a huge Stanley Kubrick fan so it was my instant choice

Last edited by WhileYouWereArt : 07 July 2007 at 07:08 AM.
 
Old 04 April 2007   #2
This is the base mesh for the face, first I modeled a very low poly cage, and then I divided once to get rid of the tris and ngons, I will sculpt this in zbrush now

Last edited by WhileYouWereArt : 07 July 2007 at 07:09 AM.
 
Old 04 April 2007   #3
update

I just started sculpting the head

any comments are welcome

Last edited by WhileYouWereArt : 07 July 2007 at 07:10 AM.
 
Old 04 April 2007   #4
looks like a good start, although to me it looks like the eyes need to be bigger...he appears to have rather large eyes....
 
Old 04 April 2007   #5
Looks great! Really good start. My suggestions for the next stage would be to add some volume to the lips, they seem somewhat more prominent on the reference. The ear membranes seem not quite the same as well. I'd also check the curvature of his cheeks.
 
Old 04 April 2007   #6
this is veryClose man...wonderful job!!!....there are a few verySmall tweaks you can make....here are a few I've seen....




this is a very, very good likeNess........


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Old 04 April 2007   #7
forgot to mention this...but can I see a wireFrame?....and is this all maya?

ltr-
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Old 04 April 2007   #8
Thank you all for your comments! I agree with all the suggestions. Unfortunately all my references are in low resolution, with different lenses, and lighting situations, so it's hard to be accurate.

Binder, this is mudbox + xsi (sorry I said zbrush in the firt post), the wire for the base mesh is already on the thread, thank you for the suggestions!
 
Old 04 April 2007   #9
Quote:
Originally Posted by WhileYouWereArt
Thank you all for your comments! I agree with all the suggestions. Unfortunately all my references are in low resolution, with different lenses, and lighting situations, so it's hard to be accurate.

Binder, this is mudbox + xsi (sorry I said zbrush in the firt post), the wire for the base mesh is already on the thread, thank you for the suggestions!


yeah I saw that.....but I wanted to see the wireFrame of your highRez mesh....ah well... ....I totally understand where you're coming from concerning lowRez pics... ( that's one of the biggest issues I'm having ) ...but you're doing an excellent job so far.....so just keep doing whatever it is that you're doing and it'll turn out fine.....maybe you can even share a few of the techniques you're using that seems to help.....


ltr-
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| Modeler|Texturer| Rendering|

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Old 04 April 2007   #10
very nice model! you catch the resemblance from the refs really well.
 
Old 04 April 2007   #11
Thumbs up

The face looks very good . I cant wait to see the next updates
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Old 04 April 2007   #12
hey man!good start,clean model
 
Old 04 April 2007   #13
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Old 04 April 2007   #14
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