Segmented charachters get distorted

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  03 March 2007
Segmented charachters get distorted

I use 3ds Max 8 and have been having a really difficult time with something that seems like a glitch. and up until now I have dealt with it, but I cant take it anymore. Whenever I link editable poly's or editable meshes together in a chain, (such as a segmented charachter leg with a thigh segment and then a calve/shin segment, and a foot) and I rotate one of the parant joints, the rest of the joints distort terribly.

Is there any way I can avoid this? It is interfering severely with a custom rig I have been wanting to put together.

Thank you in advance.
Porto Folo
  03 March 2007
Apply an resetXform to all objects before linking. You probably scaled them, which usually causes this deformations.
  03 March 2007
thanks alot
Porto Folo
  03 March 2007
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