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Old 03-07-2007, 03:12 PM   #1
isamuraiqat
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facial systems

well i just finished a script to rig a whole body.. and now thinkin of one for the face.. and i dont know much bt it.. i know people use clusters, blendshapes, and joints.. are there any other ways?? and another thing.. has anyone around here made an automated system to rig a face? a friend of mine has done a cluster based one.. and i was thinkin if anyone around knows any other ways..

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Old 03-16-2007, 03:12 PM   #2
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You mentioned the main ways people are doing it -- joints, clusters, and blendshapes. Search the forums for Face Machine to see one template based system that's being developed, or go here: http://www.na3d.org/forum/forums/th...posts=2&start=1

Another, slightly more pricey solution is Face Robot: http://www.softimage.com/products/face_robot/ which isn't really Maya based, so the final result in Maya after exporting would be tons of intermediate blend shapes, as far as I understand it.

I haven't look around to see who's done it, but I'm guessing people are also playing with muscle systems, like Michael Comet's, to do rig-based facial.

-JP
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Old 03-17-2007, 06:01 PM   #3
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Old 03-17-2007, 06:46 PM   #4
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That reminds me, I should mention my friend Aaron's DVD:
http://www.fahrenheitdigital.com/dv...rigging-dvd.php
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Old 03-17-2007, 06:46 PM   #5
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