facial systems

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Old 03 March 2007   #1
facial systems

well i just finished a script to rig a whole body.. and now thinkin of one for the face.. and i dont know much bt it.. i know people use clusters, blendshapes, and joints.. are there any other ways?? and another thing.. has anyone around here made an automated system to rig a face? a friend of mine has done a cluster based one.. and i was thinkin if anyone around knows any other ways..

N because there's no possibility of real disaster,real risk,we're left with no chance of real salvation.Real excitement.Joy.Discovery.Invention.
Old 03 March 2007   #2
You mentioned the main ways people are doing it -- joints, clusters, and blendshapes. Search the forums for Face Machine to see one template based system that's being developed, or go here: http://www.na3d.org/forum/forums/th...posts=2&start=1

Another, slightly more pricey solution is Face Robot: http://www.softimage.com/products/face_robot/ which isn't really Maya based, so the final result in Maya after exporting would be tons of intermediate blend shapes, as far as I understand it.

I haven't look around to see who's done it, but I'm guessing people are also playing with muscle systems, like Michael Comet's, to do rig-based facial.

John Park
author, Understanding 3D Animation Using Maya

Old 03 March 2007   #3
Maybe this is good.

Old 03 March 2007   #4
That reminds me, I should mention my friend Aaron's DVD:
John Park
author, Understanding 3D Animation Using Maya

Old 03 March 2007   #5
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