marking region of mesh.. volSelect trickery

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  03 March 2007
Angry leaving marks on mesh

I am animating an electrical effect on a brain model (popcorn like). The plan as of now is to have those particles leave some kind of damage mark behind after they go away. Ive tried using instance mark nodes to place a mask type mark for use in compositing, but it was a subpar solution when I went to make it work.

Any other ideas on how to do this? Ive reached a roadblock. thanks for the read

adam tow

Last edited by atow3212 : 03 March 2007 at 01:28 AM.
  03 March 2007
can you explain your plan litte better??sorry, my english isn't that good.

your particles are the electric thing? and do they start...where?at the brain itself, or somewhere else? and do this electrics slide one th brain, or do the just hit it, and leave a trace??

I would go for the shape mark operator, but i don't know what your goal is
  03 March 2007
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