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Old 02-21-2007, 08:03 PM   #1
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Francisco Caceres
Winter Park, USA
Join Date: Feb 2007
Posts: 8
Angry problems with boolean

I'm new into animation, Im getting to learn the basics and I'm working with 3dmax.
I'm in the middle of modeling a Lego airplane, one of the pieces is a cylinde-like with a rectangular cut in the center of it. I created the cylinder, then the box. I used the boolean option to make the cut and after I do that the cut is not square or rectangular, is all fonky, all the vertices from the cylinder are all over. I'm adding more vertices to the cylinder and still the cut is not perfect. I need some suggestions please.
Old 02-22-2007, 11:12 PM   #2
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Monica Taddei
3D modeler
London, United Kingdom
Join Date: Nov 2004
Posts: 844
I beg you: don't use booleans

use poly modleing, it will change your life dramatically for the better

3D modeler/3D generalist/texture artist

London UK


Old 02-23-2007, 01:06 PM   #3
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Mark Mobley
3D Freelancer
Birmingham, United Kingdom
Join Date: Mar 2006
Posts: 399
I'm with Monica in this case. Booleans aren't a quick fix as they almost always need heavy tweaking to clean up the geometry afterwards. I've got a bit of experience with doing Lego (see e.g. here), so I might be able to help if you give a bit more information about the piece you're trying to model. I've also discussed problems with cutting square holes in cylinders/spheres here and here when using Subdivision Surfaces, which might be of use. Feel free to ask if you've got any questions. M
Old 02-23-2007, 01:06 PM   #4
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