'35 Calo' A Down Town The Night, Dareoner (3D)

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  02 February 2003
"35 CALO" a Down Town the night"

this is an image from the video clip "calojero" and it has been built with 3dsmax , after

making of http://www.dareoner.com/calo.htm

big size : http://www.dareoner.com/print-35calo.htm

  02 February 2003
Yea that looks cool!

I love anything that reminds me of Blade Runner!

"Wise Fool!" - Gandalf, The Two Towers
  03 March 2003
a other shoot

  03 March 2003
love it!

which app? how long time did it take to finish it?
  03 March 2003
this is absolutly great.. i love the detail.. please post some more shots..
  03 March 2003
My god, works like this keep stunning me.. please tell me about texturing lighting..
my Citroen DS wip thread: click!
  03 March 2003
tell us more about it!
I advocate thrift and hard work, and disapprove of loose women who turn me down.

  03 March 2003
Dude this is Totally Unreal !!!

Believe you can, believe you can't ... either way you're right.
  03 March 2003
Amazing work!!
  03 March 2003

I tried something like this a while ago, but mine was not nearly as good as yours. Man!

  03 March 2003

very very very very very good!!!

that city is just soooo real! the way that every window seems to have something inside it, as to be each different... i don't know... very very good!!!
Menge | orbit homepage | devblog | deviantart
  03 March 2003
Incredible attention to detail there... And it does have sort of a Bladerunner feel - and that is _never_ wrong! Any daylight shots to show? I think the first close-up is almost better than the full view. You must have some serious hardware to push all that geometry around too... Excellent! I give you five bouncing guys:



Be indiscreet - do it continuously.
  03 March 2003
Holy freaking poop.

Looks like you must have used some sort of procedural texture for the buildings...

Really stellar.


Now with more ninjas!
  03 March 2003
that's sweet!
how about making a wallpaper?
  03 March 2003
Thumbs down

Just amazing :]

Could you give us any technical detail of project? Polygon count, used texture map size etc...

keep up rocking :]
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