|02 February 2007||#1|
Join Date: Feb 2007
Natural flow to form a geometry
I'm trying to create a Pflow system that will form a geometry .
The particles/autumn leaves are laying on the ground when a passing car air turbulence lift's them off the ground. At that stage I'm doing on a Find target test with a big distance & no speed which goes to another Find Target with speed which moves the particles to the geometry.
Here are some clips for the kind of look I'm after:
The clip will have some camera move & tracking so that part of the effect will also be by the alignment of the geometry to the Camera Axis at the "decisive moment".
Similar to these Channel 4 clips:
I have no problem achieving it with a Find Target test, however, the flow doesn't look so realistic.
Any ideas ?
|02 February 2007||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|