CGTalk > Challenges > Past Mini Challenges (Archives) > Dominance War II
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 02-07-2007, 07:38 PM   #1
veedubb
Veteran
vw
lower wacker dr., Sweden
 
Join Date: Apr 2006
Posts: 79
Dominance War II: veedubb

here are my first concepts. nothing really looking to ancient yet but i have some ideas brewing. i wonder if your character is allowed to be 7000 tris if you dont have any accessories or weapons?

 
Old 02-09-2007, 02:12 AM   #2
veedubb
Veteran
vw
lower wacker dr., Sweden
 
Join Date: Apr 2006
Posts: 79
update

i think i have something i can run with now. at first i was going to go with a aztec/mayan design, but now egyptian seems to suit my fancy.

 
Old 02-09-2007, 02:12 AM   #3
jsquared
New Member
portfolio
Justin Joseph
Chicago, USA
 
Join Date: Feb 2007
Posts: 6
nice silouhettes...can't wait to see where you take things...
 
Old 02-09-2007, 02:16 AM   #4
levin
3d-no-jutsu!!!
 
levin's Avatar
portfolio
Ian Jay Aguas
freelance CGiggolo
Valenzuela, Philippines
 
Join Date: Mar 2002
Posts: 600
Send a message via Yahoo to levin
nice concepts! i must get into this silhouette technique...

i love that thing around his neck! maybe your design should revolve around it
__________________
http://levin3d.blogspot.com/
 
Old 02-09-2007, 02:32 AM   #5
CreesyComplex
New Member
JD
Miami, USA
 
Join Date: Feb 2007
Posts: 10
wow. love the shoulder/head gear More Sketches! you got skills man
__________________
Semper I
 
Old 02-09-2007, 02:54 AM   #6
heavyness
can't stop progress...
 
heavyness's Avatar
portfolio
Rick Kolesar
Seattle, WA, USA
 
Join Date: Jun 2002
Posts: 5,266
Send a message via MSN to heavyness
very nice. although early in concept and with the right texture, it screams Ancient.

can't wait to see him in 3D.
__________________
.rick | heavyness.com
 
Old 02-09-2007, 04:40 AM   #7
MasterV12
New Member
 
MasterV12's Avatar
portfolio
Victor Diaz
Video Game Art and Design
Art Institute of Phoenix
Phoenix, United States
 
Join Date: Dec 2005
Posts: 14
Send a message via AIM to MasterV12 Send a message via MSN to MasterV12 Send a message via Yahoo to MasterV12
Awesome

Cant wait to see how this develops...
__________________
Be Confident, Be Humble, Be Flexible
 
Old 02-09-2007, 05:41 AM   #8
caseofchill
Frequenter
 
caseofchill's Avatar
Casey
USA
 
Join Date: Jul 2005
Posts: 161
Looks like you are off to a solid start. As far as I know, you can only use the additional 1,000 polys if it is spent on some sort of weapon or accessories.
 
Old 02-20-2007, 10:53 PM   #9
veedubb
Veteran
vw
lower wacker dr., Sweden
 
Join Date: Apr 2006
Posts: 79
update

thank you every1 for the comments after about a gazillion concepts i'm still undecided w/ most of the character. i started modeling the head though because it's the only thing i know im keeping. RAGE!

 
Old 02-20-2007, 11:01 PM   #10
Obumbrata
Veteran
 
Obumbrata's Avatar
portfolio
Jacques-Patrick Audain
Level Designer
Ubisoft
Longueuil, Canada
 
Join Date: Jan 2005
Posts: 42
Send a message via MSN to Obumbrata
Nice design! I hope to see it in 3D soon!
__________________
 
Old 02-22-2007, 03:10 AM   #11
veedubb
Veteran
vw
lower wacker dr., Sweden
 
Join Date: Apr 2006
Posts: 79
started on the model, ill probably change the shape of the shoulder thingys later, just wanted to establish them. rage on

 
Old 02-22-2007, 03:37 AM   #12
fx81
Lord of the posts
 
fx81's Avatar
portfolio
Mashru Mishu
Chief Operating Lead Junior Intern Art Director of Supervising Manager
Florida, United%2BStates
 
Join Date: May 2005
Posts: 810

i actually like the second guy from left in your first image on top. the one which has its hands raised. the model you posted looks great too but its design looks too similar to the ori from stargate.
__________________

 
Old 02-23-2007, 06:50 PM   #13
veedubb
Veteran
vw
lower wacker dr., Sweden
 
Join Date: Apr 2006
Posts: 79
thanks man. thats kind of upsetting because ive never even seen stargate. i tried to locate an image of this ori character but i couldnt find anything, just wanted to see for myself but if you could post it in my thread or sumthing id really appreciate it.
 
Old 02-26-2007, 10:38 PM   #14
veedubb
Veteran
vw
lower wacker dr., Sweden
 
Join Date: Apr 2006
Posts: 79
alrighty then, modeling going pretty good, gonna try to finish the base mesh tonight, ill update again. ill probably be able to optimize quite a bit in the end. go cgsociety!

 
Old 02-27-2007, 03:33 AM   #15
veedubb
Veteran
vw
lower wacker dr., Sweden
 
Join Date: Apr 2006
Posts: 79
a lil update w/ some shin guards

 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:16 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.