Dominance War II: Levin

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  02 February 2007
Dominance War II: Levin

LATEST UPDATE:



Hi! My name is Levin and this is my Shadow ;-P

rough concept sketch wip

Shadow: Neheb
Proficiency:Penetration, Assassination



The serpent has always been a symbol used ages ago by ancient civilizations. reptiles dominated the earth long ago.

Im thinking of this guy as some sort of Elite Special Agent to help neutralize the enemy's defenses i.e. royal guards.

I'm still thinking of giving it wings, to give it mobility and kewlness

the wings and armor details to come later
__________________
http://levin3d.blogspot.com/

Last edited by levin : 02 February 2007 at 07:49 PM.
 
  02 February 2007
cool concept. I like it without the wings so far, snakes can be very fast and mobile which makes them pretty deadly. Looking forward to this.
__________________
Check out my portfolio site at: marcelmercado.com
 
  02 February 2007
Threedy's fortress has alot of steps! Take that snake thing!

Seriously though, nice design, until its tail gets lopped off! Oh there I go again.
__________________


[There's too much blood in my caffeine system]
[HP][DA]

 
  02 February 2007
............ ..............

Last edited by calibus : 02 February 2007 at 08:08 PM. Reason: double post
 
  02 February 2007
Cool concept Levin....I am also using a Serpentine form...I'll post later...can't wait to see that thing modeled!
 
  02 February 2007
Awesome concept!

Wow! Love the concept! Can't wait to see him modeled out!
__________________
Byron Delima
www.byrondelima.com
 
  02 February 2007
thanks guys...can't wait to model it either! but i want to finish the concept thoroughly so i can concentrate on the poly-puzzle later

@System404: i'm going to do the wings... i was having second thoughts because i was thinking this was like the MGAC challenges we have here where the textures were limited.. but someone pointed out one 2048^2 for each map i think there's a lot of room =D

@BlackWolf: well you can keep your high steps open to yourself so you can run out pansy-quickly because this Shadow's gonna wreck your puny sandcastle from above ;-P

mask concept [ EDIT: i changed the head, the old one sucked]




armor




gonna do the tail and weapon concepts next
__________________
http://levin3d.blogspot.com/

Last edited by levin : 02 February 2007 at 07:56 PM.
 
  02 February 2007
impressive head.. eye candy.. looking forwards to this.. keep it up..
__________________

DWII entry

I don't suffer from insanity, I enjoy every minute of it.
You're just jealous because the voices only talk to me.



 
  02 February 2007
Thumbs up

I like the Egyptian feel to your armor it has a really cool look to it, I think the skirt part might be a bit tattered though... but maybe he is waking from a tomb where the bugs are the cloth? looking good though
 
  02 February 2007
hmm... you're right, brokenpencil, maybe i got too carried away by the egyptian colors...and i tattered the skirt too far i guess...and for no reason... i'll tweak it a bit, and lets see thanks.
__________________
http://levin3d.blogspot.com/
 
  02 February 2007
looking pretty good.
__________________
*(GOZER)-During the third reconciliation of the last of the Meketrex Supplicants, it chose the form of a giant SLOAR...


MY HMC
 
  02 February 2007
*i like the CONCEPT especially your application of the colors...goodluck bro!
 
  02 February 2007
Yeah, that's something, keep working

Concept looks amazing, I love the armor.
 
  02 February 2007
wonderful concept... i love the egyptian theme you've choosen
__________________
cheers,
Christian

-
time is passing by...

 
  02 February 2007
Hey Levin did you say it's one 2048 per map? as in 1 2048 for color, another 1 2048 for normal and so on?? I was under the impression that we needed to totaled our color, normal, spec, etc into a 2048, so it would be 1 1024 for color, 1 1024 for normal and so on??
crap if it's one 2048 per map that would be awesome!
__________________
Check out my portfolio site at: marcelmercado.com
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:50 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.