HARDCORE MODELING CHALLENGE: Ray Harryhausen Tribute: Grand Lunar

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  01 January 2007
HARDCORE MODELING CHALLENGE: Ray Harryhausen Tribute: Grand Lunar

Hey everyone

Here's some screen shots of the model I'm working on for the Ray Harryhausen hardcore challenge...I picked the "Grand Lunar" from "The First Men in the Moon". I never modeled an insect creature before so I thought it would be fun and something I could squeeze into my schedule...and I found some pretty good references and pieced them together in Photoshop to make backdrops for modeling...I can post them if anyone wants to see them.

I started modeling in 3dsmax and plan to move to ZBrush after I add a couple more levels of detail.
Attached Images
File Type: jpg ModelStart_01.jpg (86.7 KB, 63 views)
File Type: jpg ModelStart_02.jpg (97.4 KB, 35 views)
File Type: jpg ModelStart_03.jpg (73.1 KB, 75 views)
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- C. Jewell





Last edited by cjewell : 01 January 2007 at 09:32 PM.
 
  02 February 2007
Refs

Here's a quick post of the refs and backdrops I'm using for the Grand Lunar model.
Attached Images
File Type: jpg Selenite_02.jpg (41.7 KB, 121 views)
File Type: jpg FrontBD.jpg (95.3 KB, 67 views)
File Type: jpg SideBD.jpg (92.6 KB, 67 views)
__________________
- C. Jewell




 
  02 February 2007
Modeling update:

I did a little more work on the model and I also attached a couple stills I took from the movie. Depending on how much time I have after finishing the Grand Lunar I may re-create the scene in the stills.
Attached Images
File Type: jpg Model_03.jpg (72.8 KB, 79 views)
File Type: jpg vlcsnap-68446.jpg (69.1 KB, 100 views)
File Type: jpg vlcsnap-68827.jpg (65.1 KB, 55 views)
__________________
- C. Jewell




 
  02 February 2007
Thumbs up

wow. the model matches nice! this is going to be cool to watch!
__________________
Eric Albenze

Monkeys are a look into the future.
 
  02 February 2007
Thanks... I'm using some pictures of the other Selenites for references as well because there really isn't a lot for the Grand Lunar and him being in a force field in the movie doesn't help either, but I have "The Art of Ray Harryhausen" and found the image I'm using for my main reference in there. It doesn't have pinchers, but the other Selenites do...so I think I might keep them on my model. The joints and feet don't appear to be complete so I'm going to use the other Selenite images I have as reference for those.
__________________
- C. Jewell




 
  02 February 2007
Grand Lunar update

I had some time to add a little more detail.
Attached Images
File Type: jpg Model_058.jpg (75.4 KB, 49 views)
__________________
- C. Jewell




 
  02 February 2007
I finally got this guy into Zbrush and started adding details.
Attached Images
File Type: jpg ZPersp_01.jpg (53.4 KB, 68 views)
File Type: jpg ZSide_01.jpg (39.2 KB, 18 views)
__________________
- C. Jewell




 
  02 February 2007
Thumbs up

wow. very nice detail. looking better every time! what else do you have planned?
__________________
Eric Albenze

Monkeys are a look into the future.
 
  02 February 2007
I got him back in max now and started to work on the textures.
Attached Images
File Type: jpg GrandLunar_02b.jpg (69.2 KB, 85 views)
__________________
- C. Jewell




 
  02 February 2007
looks great, by the way, wich soft did you use for the color?
 
  02 February 2007
- Thanks...aside from creating a cavity map in Zbrush, I used Photoshop and did the render in 3dsmax.
__________________
- C. Jewell




 
  02 February 2007
Yeah, that's looking really cool now, love the textures.
 
  02 February 2007
Thanks!...there's some seams I need to clean up and some issuses with the veins on the back of his head I have to deal with as well. Next time I think I'll keep the head seperate to allow more detail in the displacement map. This was a Zbrush learning experience for me...I never actually worked a model to completion in it before.
__________________
- C. Jewell




 
  02 February 2007
Ooh, just saw this. It's looking really nice, very authentic. Nice one.
 
  02 February 2007
Looking at the refs, I think you could make the hands more defined, like exoskeleton plates of insects, they look rather lumpy and vague ATM.
 
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