Particles and object pivot.

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  01 January 2007
Angry Particles and object pivot.

i am using a pflow and i want to generate particles based on the position of an object but i want them to follow it's rotation too.... The object is rotating but it's pivot remains the same so when i use position object operator it doesn't update correctly...
you can see the image attached to understand better what i want to do...

 
  01 January 2007
Lajtsajber

Hey.
If this is what you are looking for:
Quicktime

you just have to set up your flow like this:



Dont forget to change the $Lightsaber.transform to $YourObjectName.transform
Hope that helps.
__________________
Best regards

/Arvid

My Webpage | Mainframe

WE ARE HIRING!! Seriously, I need a wingman ASAP.
Send awesome reels here

Last edited by plejboy : 01 January 2007 at 09:54 PM.
 
  01 January 2007
Originally Posted by plejboy: Hey.
If this is what you are looking for:
Quicktime

you just have to set up your flow like this:



Dont forget to change the $Lightsaber.transform to $YourObjectName.transform
Hope that helps.


nice one! yet so simple but yet so powerful!

kind regards

anselm
 
  01 January 2007
Smile yes that is it.

yes that was what i was looking for. I just thought that maybe there was a way doing it without maxscript. i am also making a lightsaber, everyone makes a lightsaber this days...
thanks.
 
  01 January 2007
Angry problem again...

althought the particles do what i want in the viewport, they don't appear in the render, this is driving me nuts...
 
  01 January 2007
PsychoSilence - Thanks alot.

doctorx256 - Just add a cache Operator in Event 02 and Set the "Use at" to "Viewport/Render" and Cache it. That should do the trick.
Oh yeah, I wasnt really making a lightsaber. I just saw what you were calling your shape instance and called mine the same

Anyways, good luck
__________________
Best regards

/Arvid

My Webpage | Mainframe

WE ARE HIRING!! Seriously, I need a wingman ASAP.
Send awesome reels here

Last edited by plejboy : 01 January 2007 at 10:38 AM.
 
  01 January 2007
Just thought of another thing you might wanna do aswell.
Set the Integration Step for the viewport and the Render to the same thing. Like Frame or whatever. You find that if you click the PF Scource 01 in Particle View.
__________________
Best regards

/Arvid

My Webpage | Mainframe

WE ARE HIRING!! Seriously, I need a wingman ASAP.
Send awesome reels here
 
  01 January 2007
thanks but...

thank you plejboy for your help... but it doesn't work again... it must be something i am doing wrong... i post the scene in case you have time to take a look at it just in case you can figure what is wrong...


http://www.filesend.net/download.ph...6410f332f6c143b
 
  01 January 2007
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:17 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.