Blur Studio Looking for a Character Modeler

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  01 January 2007
Blur Studio Looking for a Character Modeler

http://szejones.cgsociety.org/blog/

Sze Jones posted this in her blog:

Quote: Blur Studio is looking for a full time Character Modeler. This position is responsible for creating organic and mechanical models.

Job requirements include:

The ability to model realistic humans, creatures, cartoon characters, and robots.

Responsible for modeling accessories and clothing for characters.

Good poly modeling skills required.

Good understanding of anatomy.

Must be able to create clean topology for accurate deformations.

Must be able to create clean mapping coordinates and paint Hi-Rez realistic texture maps.

Will be responsible for setting up morph targets for phonemes and facial expressions.

Ability to create hair is a plus.

This position interfaces with all areas in production. So good communication skills are necessary, along with a strong team orientation.

Check out Blur Studio at www.blur.com
Contact: tom@blur.com

If you have a web site showing samples of your work, please send us a link by e-mail
Please send demo VHS, DVD, CD to:

Blur Studio
Attn: Tom Dillon
589 Venice Boulevard
Venice, Ca 90291

I'm sure highly competitive but just thought I'd put out the word.
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  01 January 2007
I wish I could get in there. I don't think I have the portfolio yet though.
 
  01 January 2007
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