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Old 01-21-2007, 11:59 PM   #1
willbrown
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Hardcore Ray Harryhausen challenge - KALI

I'm just had to do Kali. This is a link to a WIP

http://willbrown.cgsociety.org/gallery/
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Last edited by willbrown : 01-23-2007 at 04:51 PM. Reason: Add creature name I'm modeling
 
Old 01-25-2007, 10:19 AM   #2
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Cool start Will, any updates?
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Old 01-26-2007, 02:52 AM   #3
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Update - costume

I'm adding a silo3D wire of the model and the start of the costume. Once I've done that on to ZBrush for the ZBrush pass and textures. I'll rerig the obj I get out of ZBrush in Carrara and get her to move.
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File Type: jpg kali-braceletsskirt.jpg (67.8 KB, 102 views)
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Old 01-26-2007, 12:08 PM   #4
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Looks good I think her rack needs to be a little closer togehter but it looks fine. I am curous how you did the arms. Do you have a top view and are you going to rig this because it looks like it will nto be a lot of fun to rig especially if you go down to the finger level. 3 bones per finger 30 fingers ........
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Old 01-27-2007, 01:33 PM   #5
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More Kali - Costume

Dann-O

I did just the three arms, then mirrored. I modelled a hand, copied it and attached a copy to each forarm. I think I'll be able to mirror the bones for the arms and that will make rigging the fingers easier. Hopefully, that will mean really only fifteen fingers.

Here's a WIP of her with more of her costume.
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File Type: jpg kali silo grab 004.jpg (63.7 KB, 31 views)
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Old 01-27-2007, 09:37 PM   #6
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Kali More of Costume

Added the necklaces, and altered the features to look more like Harryhausen's version.

Zbrushed the neclaces at two subds up from the silo mesh and imported back into silo. Still under 70,000 polys.
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File Type: jpg kali silo grab 006.jpg (62.0 KB, 43 views)
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Old 01-28-2007, 01:43 PM   #7
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Update - costume

I thought I'd try a render in Vue 6. Vue mats.
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File Type: jpg Kali-vue-006.jpg (80.0 KB, 87 views)
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Old 02-01-2007, 11:46 AM   #8
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base mesh complete

Here's the base mesh. Now on to Zbrush for sculpt and textures.
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File Type: jpg kali-silo-grab-007.jpg (32.1 KB, 62 views)
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Old 02-01-2007, 12:25 PM   #9
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That Vue render reminds me of a Harryhausen pic. He often has high contrast shadows like that. Looks good are going to put her in the cave. I was spellboudn when I saw that scene the first time. Wow that was cool. I was just a kid at the time.
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Old 02-01-2007, 05:43 PM   #10
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Render in cave?

Dann-0,

Thanks, I was a huge Harryhausen fan in 1960s and til this day. I think I've seen those films so many times. When I was doing the Vue image, I kept rendering, till it felt like Harryhausen lighting.

BTW a few years ago I actually got a chance to meet Ray at Philcon, Philadelphia's annual Science Fiction Con. Ray remained after his speech, and a group stayed to ask even more questions than he handled during the presentation. He very generously answered questions for quite a while. It was a rare treat.

He had several sculptures on display when he gave his talk. The skeleton from Jason and the Argonauts is amazing. It's got fully articulating joints (of course). It stands only about a foot tall. I was astonished at its shear beauty as sculpture. Ray said he used only the one skeleton for all the skeleton animation in Jason.

This was just before the release of Jurraisic Park. He apparently had been asked his opinion about the movie and had seen it before release. He was very gracious in his comments about the work that ILM had done on the film. A real gentleman!

I'm gonna attempt the big circular design element you see in the film behind Kali before she starts to move also.

I'll also work up a cave environment. I'm planning to get the DVD because most of the reference on the web is pretty dodgy.
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Old 02-04-2007, 02:57 AM   #11
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update - textures

Kali sculpt to refine the figure and texture, ZBrush render.
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File Type: jpg KALI-screen-shot001.jpg (43.0 KB, 49 views)
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Old 02-05-2007, 04:51 AM   #12
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Update - textures

Another Zbrush render of the sculpt and textures
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File Type: jpg KALI-screen-shot002.jpg (34.2 KB, 46 views)
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Old 02-08-2007, 12:09 PM   #13
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Kali Textured and lit

Carrara render Kali with displacement and textures.
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File Type: jpg kalicar006.jpg (47.9 KB, 62 views)
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Old 02-08-2007, 09:13 PM   #14
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looking good man, i think that the eyes could do with alittle more work though
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Old 02-09-2007, 05:55 PM   #15
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I'm planning to try another whack at getting a realy good displacement of the figure out ZBrush. I'm still fumbling around with getting the workflow right between ZBrush and Carrara. The eyes look better on the Ztool, but lose definition when I import into Carrara.

I'm working the set and the big ring she stands in front of over the weekend.
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