HARDCORE MODELING: Ray Harryhausen Tribute: Diorama

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  01 January 2007
HARDCORE MODELING: Ray Harryhausen Tribute: Diorama

I'm going to do some shot from this fight sequence with Kali, which has always been my favourite, or at least the thing I remember most from those Sinbad movies.
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File Type: jpg Untitled-1.jpg (51.9 KB, 677 views)
 
  01 January 2007
Great choice! The shot you're picking as well as the creature are really nice.
 
  01 January 2007
Cool choice look forward to seeing how it tuns out. One of the more memorable scenes for sure.
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  01 January 2007
u started yet? ;P
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To animate? or to matte paint?






 
  01 January 2007
Yea great choice, im looking forward to seeing this too
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  01 January 2007
Rod - awesome choice - I am looking forward to seeing the progress
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  01 January 2007
Hi oDDity,

Nice work, that's one of my favorite scenes of Sinbad as well, you gotta love the multiple arms, seems like a pretty daunting task, other then that, looking forward to your progress, keep it up.

Take care
 
  01 January 2007
I only got around to starting it yesterday. Just a base mesh at this stage and the pose.
I'm not sure how much I'll do with sculpting and how much with polygons. Half and half probably. There's not very much serious high rez sculpting to do on the body as far as anatomy, since it's meant to be a simple pagan idol, and not supposed to look like Michelangelo sculpted it.
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File Type: jpg wire1.jpg (91.3 KB, 227 views)
File Type: jpg wire2.jpg (61.4 KB, 210 views)
 
  01 January 2007
No critiques good to see you start. Looks like a nice mesh. looking forward to progress are you doing a whole scene.
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  01 January 2007
looks good so far!
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To animate? or to matte paint?






 
  01 January 2007
Hi oDDity,

Nice work, yeah i'd keep the base mesh low res and sculpt your way up, unless you're gonna animate your work, lock the feet to the ground, otherwise it might look like the character is going to fall over, good job on the overall pose, other then that, keep it up..!

Take care
 
  01 January 2007
From looking through your website, I cannot wait to see this one finished - your work is quite amazing. I have added a photo for you in the reference thread, if you need it.


D,
 
  01 January 2007
I have the movie to take stills from, but every little helps, thanks.
There were two versions of the Kali model used in the movie, there was a full sized one and a minature one for the animation. It's mainly the full size one I'm referencing.
This is some more detail added, maily just poly modeling, I did some basic sculpting of anatomy, but not too much, becasue it will ruin the style of this charcater.
The other character is just there for scale.
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File Type: jpg kali22.jpg (31.6 KB, 351 views)
 
  02 February 2007
Woah very cool. I think just keep it at this level and texture and rig it. Nice work.
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  02 February 2007
im not sure how the full sized model looks but the one on the reference seems different. urs look more anatomically correct then the actual stop motion puppet. the face also seems a bit long and thin on urs compared to the puppet. personally i like urs better and im not sure whether or not ur trying to be as accurate or just making it look cool. looks great so far man.
 
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