HARDCORE MODELING: Ray Harryhausen Tribute: busts

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 01 January 2007   #1
HARDCORE MODELING: Ray Harryhausen Tribute: busts

one bust for starters...very low res in xsi...

a crack at the kraken



will try to sculpt it soon!
__________________
To animate? or to matte paint?






 
Old 01 January 2007   #2
Nice start Ismini, looking forward to following your progress.
__________________
www.digitalcameo.co.uk

 
Old 01 January 2007   #3
ta cameo! it's going really slow as i haven't sculpted a lot...loads of trial and error.
here's a small progress:

__________________
To animate? or to matte paint?






 
Old 01 January 2007   #4
Great project and choice of character with which to get your feet wet

I think the scaley nature of the Kraken's skin will be fairly important in selling it.
__________________
www.digitalcameo.co.uk

 
Old 01 January 2007   #5
its far from finished...and i had a crash at zbrushhh grrrrr..
scales will be i think the last thing to add...ill find some time to work on this at the weekend...
__________________
To animate? or to matte paint?






 
Old 01 January 2007   #6
Hi anim_ziggy,

Great start, can't wait till you put some scales on this guy, keep it up.
 
Old 01 January 2007   #7
ok after a lot of crashes here's my kraken....not sure about this material...will try and take it over to xsi for some proper rendering...eyes are photoshoped atm, horns and theeth withened in photoshop too...will change that soon...

__________________
To animate? or to matte paint?






 
Old 01 January 2007   #8
Nice detail and bump mapping, I have also added some reference photos for you in the reference thread, may help on the materials/textures.


D,
 
Old 02 February 2007   #9
Ha ha....great Kraken expression. I'll be back for updates.
 
Old 02 February 2007   #10
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:30 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.