Particles.. objects

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Old 03 March 2002   #1
Particles.. objects

Im I just plain stupid or is LW missing something here.
If I want a particle emitter to spit out objects, is there any way of doing that wihtout it creating a copy of the object for each single particle?

It is a mess if I add a thousand particle objects.
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Henrik Andersson
tudor@dalnet.se

There is no God.
 
Old 03 March 2002   #2
It's simple. Just go to the FX_Linker, select the object you want to be attached to the particles (Replace Object) and set the number for copy.
 
Old 03 March 2002   #3
Won't that give me as many copies of the object as I have particles then?
__________________
------------------------------------------
Henrik Andersson
tudor@dalnet.se

There is no God.
 
Old 03 March 2002   #4
ya, youd think that it would be like Flash, making instances of the one box internally...but alas...gotta do it with FXlink..
 
Old 03 March 2002   #5
you can choose the number of objects when you apply the effects linker. You can enter a value of 1 or up to a maximum limit of 1000
 
Old 01 January 2006   #6
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