HARDCORE MODELING: Ray Harryhausen Tribute: Medusa

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  01 January 2007
HARDCORE MODELING: Ray Harryhausen Tribute: Medusa

I have decided to go with a diorama of Medusa in her temple. I chose this particular creature/scene because the available reference pictures are few and difficult to see, allowing me some freedom. It is also a great lighting challenge for me.

I have already done a good bit of the Medusa model, but she is by no means finished. The arms are obviously twisted badly (she was modelled in a t-pose and rigged, but I haven't weighted her yet). Her bow, arrows and quiver are not yet modelled. The texturing is not 100% yet either (especially the eyes, which are just simple 3D textures at the moment). The lighting is just temporary spots until she is placed in her temple.

With the extreme incomplete-ness in mind, let me know what you think. My biggest conern is I may not have made her tail long enough. I'm wondering if I should redo that portion of her or not.
  01 January 2007
Thumbs up

nice start dude. GL
  01 January 2007
Yea I think the tail would benefit from being longer and coiled - just like in the photograph above. Thats basically your reference right there, try and encapsulate everything in the model itself. I would say the snakes on here head need to be thicker and possibly more numerous. Keep it up!

  01 January 2007
FYI to all:


:Daily Sketch Forum:HCR Modeling
This message does not reflect the opinions of the US Government

  01 January 2007
Medusa (Updated)

Here are a couple of updated shots. Medusa is now in a rough, simple temple. Neither she nor the temple is finished.

Let me know what you think and where the improvements should be made.

  01 January 2007
Hi nice, start. I think the waist and the hips need to flow into one another smoothly. Keep it up!
  02 February 2007
The only real change that I've made thusfar is with the lighting, as well as some small texture changes. I think this helps somewhat, but I'm still wondering how to best show up the Medusa model within her temple, as the model and the scene are btoh very basic and neutral in coloration. Tips? Comments?

  02 February 2007
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:46 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.