FPS Concept Multiplayer Map

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  01 January 2007
FPS Concept Multiplayer Map

A bit of a break from the Racing Enviros for a day or two. I got asked by one of my friends if i could get a concept environment up for his FPS project. He has alot of inspiration off gears of war and ghost recon advance warfighter. So i came up with this small environment "Multiplayer Map" called "Central Park". I took heavy inspiration off the apocolyptic feel of Gears of war and added lot of my own touches. and debris.

The Map has the setting of a firefight deathmatch takes place within a small part of central park. I monotrain has derailed and the train itself has plundered into the parks pathway. There are many spots for good a firefight.

I have adjusted the light on each render. Just to pick everything out in each shot.

(This is a WIP)

  01 January 2007
Update of the map also some additional detail to the characters added and the new weapon model from the concept one. I'm in the middle of applying normals to it aswell

  01 January 2007
if you have any experience with game engines i suggest you try putting this in one of them and see how it might actually play out ^^ . I know the new ue3 engine supports big ass models as scenes and stuff. might wanna give it a shot

  01 January 2007
Its not for me, i just was helping out a friend i got to much work on my hands to go for a full project. My friend is using Gamebyro so ive modeled it to his specs hes asked for. Most of what you see is under 1,000 the whole scene is 50,000 max polys. Im adding normals now so should boost up the detail also i see gamebyro can handle alot as it seems to pull out nice with oblivion. So no danger there.

Cant wait to play test it. Im sure he will post a demo up for all
  01 January 2007
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