UV problems: hep me!

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Old 02 February 2003   #1
UV problems: hep me!

I'm crawling up the walls trying to solve this one: would love to get other's insight as to what's going wrong.

I've made a simple party hat(and you are all invited!) which I've unwrapped as an endomorph for the sake of getting a good planar uv texture.
I'm following the directions for this from the Menithings tutorial: http://www.menithings.com/How/TheFr...reak_UV_01.html

as well as the Jack daniels tutorial: http://jackydaniel.com/pages/Tutorial.htm

I've arrived at the end of the procedure and have a desirable uv map solution in Open GL, only to find it isn't working in an F9 render. Is there something obvious going on as to why i'm getting this strange artifacting?

Would love help. see the following picture:
Attached Images
File Type: jpg layout_uv2.jpg (17.1 KB, 55 views)
 
Old 02 February 2003   #2
looks like you may have the render mode set wrong. make sure it is realistic.
 
Old 02 February 2003   #3
Are you using a 32-bit Targa as the texture?
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Old 02 February 2003   #4
weird, sorry I can't help ya with this one but I have another suggestion: use offset for your UVmap (in photoshop)
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Old 02 February 2003   #5
Originally posted by Dreamwave
weird, sorry I can't help ya with this one but I have another suggestion: use offset for your UVmap (in photoshop)


Why would he want to do that?
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Old 02 February 2003   #6
offset is explained in the 'Texturing for Dummies' tutorial made by some girl named Leigh van der Byl?

hehe look here http://leigh.cgcommunity.com/tutorials.htm it will be very usefull if you're just starting with Lightwave and texturing (just like me) it's in part two, the offset part...
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"The Bible did not arrive by fax from heaven." - Sir Leigh Teabing
 
Old 02 February 2003   #7
looks like you have an alpha channel that has your wireframe on it... just disable that and it should be good.

rube
 
Old 02 February 2003   #8
Dreamwave, that is a very helpful suggestion, but unfortunately it doesn't apply to this particular example.
Offset is great for when you want to make something seamless, however, with UV maps it's a little different
In this instance, I would recommend using the clone tool, and some cunning
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Old 02 February 2003   #9
Originally posted by Leigh
Dreamwave, that is a very helpful suggestion, but unfortunately it doesn't apply to this particular example.
Offset is great for when you want to make something seamless, however, with UV maps it's a little different
In this instance, I would recommend using the clone tool, and some cunning


arrr damn, I'm even more n00bier than I thought

but I meant this...
Attached Images
File Type: jpg layout_uv2.jpg (18.9 KB, 35 views)
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"The Bible did not arrive by fax from heaven." - Sir Leigh Teabing
 
Old 02 February 2003   #10
Yeah I know what you meant Dreamwave, but with UV maps, it's sometimes a bit tricky because of where the polys lie within the map - it's not always a case of just wrapping edges of an image around on itself, because the polys of a UV map wouldn't always necessarily be lying right on the edge of the image
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Old 02 February 2003   #11
my god Leigh, you are right!

I was checking the image was OK, but not if there was a durn alpha channel. There WAS one lurking. Thanks a lot! you just saved me. I had a nitro glycerine pill under my tougue and everything.
 
Old 02 February 2003   #12
thanks also to rube. 2 right answers. both of you will be getting formal invitations to the party. heh.
 
Old 02 February 2003   #13
Originally posted by mbaldwin
both of you will be getting formal invitations to the party. heh.


Woooooooooooooooo
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Old 01 January 2006   #14
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