12 December 2006 | |
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Frequenter
portfolio
David Marmor
Modeler
Montferrier sur lez,
France
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How would you put a strip with patterns on a shape.
Hi everybody, Im modeling a breastplate and I have to put a strips of crosses on it.
I modeled the strip on a flat surface than I extracted a shape from an edge ( Im using 3Dsmax and I would be glad to know how to do it with it ) And I used this new spline as a path for my strip. But the result is not really good. It was not really fiting on my breastplate. Do you have a better way to do it ? I have tried the Skin wrap modifier but I couldnt be able to make it working. Here is my result. ![]() And an other question, how do you do to get a really smooth result with your hard part ? How do you make great curve without any hollow. Because My breastplate is not really smooth, is there an other way than pushing vertice one by one ? I tried the relax modifier but it loose my form. Thx |
12 December 2006 | |
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Veteran
portfolio
Vic Rodrigues
London,
United Kingdom
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For smoothing try the turbo smooth modifier, and then select smoothing groups. Then turn up the Iterations, for a smoother result.
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12 December 2006 | |
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Inflexible Shapechanger
Eugene
Russia
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Quote:
Do you have a better way to do it ?
Displacement. |
12 December 2006 | |
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Frequenter
portfolio
David Marmor
Modeler
Montferrier sur lez,
France
|
Thanks you both of you.
bigdoggie: That was not what I meant. Turbosmooth or any other smoothing will increase your polycount, and giving a Smooth result. What I want to do is being able to model gentle curvature, and pushing vertice one by one is not really accurate. So I was asking if there was a cool tool who could help you to have a continue curvature without any hollow to help you. McKertis : Yes, you are right, diplacment would be a nice way to do it. But first I want to extract a normal map from Max. And second I couldn't be able to do it in Zbrush accuratly. I Have tried it but when you have to paint something continue like a strip in Zbrush and turn around your model its not really accurate because of the Projection Master Way. Anyway thanx for your answer. |
12 December 2006 | |
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Inflexible Shapechanger
Eugene
Russia
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If not with displacement - there are only two ways : using Wrap function if a package has it (or doing the same manually), or just modeling what you need right on the surface.
I dont think there are any other choices... |
12 December 2006 | |
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Veteran
portfolio
Vic Rodrigues
London,
United Kingdom
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ah well in that case..i have absolutely no idea.
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12 December 2006 | |
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Frequenter
portfolio
David Marmor
Modeler
Montferrier sur lez,
France
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Ok, thanks.
So my way was good enough but I have to tweak it anyway. |
12 December 2006 | |
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