FumeFX finally released!

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Old 12 December 2006   #1
FumeFX finally released!

hi everyone,

my name is Roman Schmidt and i worked in the beta team of SitniSati.

We proudly present u FumeFX, the first commercially available gaseous fluid dynamics simulator for 3ds Max.

FumeFX is a powerful fluid dynamics engine designed for the simulation and rendering of realistic fire, smoke, explosion, and other gaseous phenomena. It’s versatility, robustness, and intuitive workflow make it a perfect solution for even the most demanding tasks in the computer graphics industry.

This groundbreaking plug-in has already been production proven in titles such as Superman Returns and The Host (Gwoemul). And now, FumeFX is released through Turbo Squid as part of the exclusive Autodesk Certified Animation Plug-in Program.





-> http://www.afterworks.com/FumeFX.asp
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Last edited by CGRoman : 12 December 2006 at 11:29 PM.
 
Old 12 December 2006   #2
Awsome.. I'm amazed again what Kresimir comes up with. I can't wait to get my hands on this.

-Martin
 
Old 12 December 2006   #3
*pisses himself*

Sweet... can't wait to get some extra cash for this!

...a mod should delete the aura thread (at least make it un sticky), and make a sticky FumeFX thread soon
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Last edited by SoLiTuDe : 12 December 2006 at 07:25 AM.
 
Old 12 December 2006   #4
That is really awesome. Is there going to be an educational priced version?
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The Z-Axis
 
Old 12 December 2006   #5
Does it support mental ray?
 
Old 12 December 2006   #6
This is soooo sweet!

So am I getting this correct;
FumeFX: Smoke and fire
AfterBurn: Explosions
FumeFX + Afterburn = Awesome effects
 
Old 12 December 2006   #7
I´think that not supports Mr...only render engines like brazil RS, v-ray, final render, default scanline...but I´m not sure...
 
Old 12 December 2006   #8
it supports only finalrender and default scanline for now.... no support for mentalray or v-ray or brazil-rs renderers.
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VFX TD @ Scanline Munich


Last edited by CGRoman : 12 December 2006 at 03:40 PM.
 
Old 12 December 2006   #9
Oh the joy... unspeakable
 
Old 12 December 2006   #10
thanks cgfire we will use it with Fr (a great render engine for me )
 
Old 12 December 2006   #11
Originally Posted by CGRoman: it supports only finalrender and default scanline for now.... no support for mentalray or v-ray or brazil-rs renderers.


Is there any particular reason why it doesn't support Mental Ray ?
I'd assume these days most people using 3dsmax is using Mental Ray or Vray.
They seem like obvious renderers to support, special Mental Ray since it comes
as the default renderer for 3dsmax.
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AKA Javadevil
Duncan H
 
Old 12 December 2006   #12
mr isn't a standard 3ds max renderer, like VRay, fR, Brazil, etc... you have to write a mr version of a plugin to get it work.

mr is a standalone renderer, like renderman.
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VFX TD @ Scanline Munich

 
Old 12 December 2006   #13
Originally Posted by SoLiTuDe: ...a mod should delete the aura thread (at least make it un sticky), and make a sticky FumeFX thread soon
well, the chaos aura project might habe been asleep as they rewrote the core, but its not dead. will be exciting times for all to see more and more cfd software in the future.
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VFX TD @ Scanline Munich

 
Old 12 December 2006   #14
I wanna cry now. This plug in is what makes dreams come true. Now I gotta wait for somebody to email me the download instructions!
 
Old 12 December 2006   #15
Originally Posted by visual-chaos-fx: ... This plug in is what makes dreams come true. ..
so damn true...
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