polycount on consoles?

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  02 February 2003
polycount on consoles?

does anyone know what the polygon count is on main char. for console games? also texture limits? naturally.... it would depend on the game.. but just as a general rule.. example:

gamecube might have around X ammount of polys for mario on mario sunshine, and then he probibly uses X as a texture size at X resolution?

it'd be fun to know what the real world uses for games...not just UT2k3...
  02 February 2003
hehe well.. it could be 1000 polys and it could be 4000 polys. I mean as you say, it depends on the game.

But Mario is a guess around 1000 - 1500 polys with a single 256x256 uv map. :]
  02 February 2003
I'd say that's a dang low texture limit for Mario, but then again much of him is solid color. The eyes aren't included in that though. I believe those are a separate animated texture.
  02 February 2003
I havent seen many maps over 512x512 but I dont know much. 1000-1500 seems low for mario, but could be right, they can get a lot of other charectors on screen. Diamant is working or Outlaw vollyball and is using 14k-16k polys and 1 256x256 for the head, 1 512x512 body, and 1 256x256 for clothing, but only has 4 players at most on screen, in a very small area. DOA is supposed to be higher.

i would really like to hear what Metroid is pushing, that looks awesome.
  02 February 2003
(playstation 2 game)

"Jak is 4000 polys alone. To put this in perspective, Crash Bandicoot utilized 500 polys"
  02 February 2003
o_0 wow.. jack was 4k?!?! i'm gonna have to go take another look at that game.
thanks for replies everyone.
  02 February 2003
If I recall correctly, Halo's Master Chief is around 1500 polys, with one 512 x 512 texture map. FPS games have to use smaller poly counts because you can have so many characters on the screen at once.

Here's an interesting factoid:Bungie has stated that Halo 2 will actually uses lower-poly models than Halo 1, because they are doing Doom3-style shadow volumes, so they want simpler geometry. They use the dot3 bump maps to make the lower poly model look better than the older higher-poly model.
  01 January 2006
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