Texture Layers & Channel Follower

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  02 February 2003
Texture Layers & Channel Follower

Hey gang,

I have a number of surfaces that I'm trying to make use channel follower to follow either a single surface or a null's position, which is then controlled by a slider. Unfortunately, every time I reload the scene (after of course saving both the scene and the models involved), channel follower seems to forget which channel it was following for every surface using it. Is this a bug, or am I doing something wrong somewhere?
__________________
-Ryan McClure-
McC3D.com
 
  02 February 2003
it may be a bug, though i havent checked. does this happen only with textures..?

as an alternative, you can use expressions instead of channel follower.
__________________
"If in this life only we have hope in Christ, we are of all men most miserable."

Advert:
Janus - multi-pass rendering for LightWave3D
 
  02 February 2003
Just any texture envelope saving with object - not with scene , so save your object and check again ...
__________________
4u4avfx
 
  02 February 2003
Quote: it may be a bug, though i havent checked. does this happen only with textures..?


Yep, so far as I've been able to tell.

Quote: Just any texture envelope saving with object - not with scene , so save your object and check again ...


What? If I understood correctly, you're saying it's a matter of saving the object, not the scene. In either case, I've done both:

Quote: Unfortunately, every time I reload the scene (after of course saving both the scene and the models involved), channel follower seems to forget which channel it was following for every surface using it.


__________________
-Ryan McClure-
McC3D.com
 
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:56 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.