CGTalk > Software > Autodesk 3ds max > Particle Flow
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 12-08-2006, 05:46 PM   #1
K-Solo
New Member
 
Join Date: Jun 2004
Posts: 16
Animating Shape Instance - Scale attribute?

Hey guys

I've been trying to animate the scale attribute within the Shape Instance of my Event. But I can't seem to animate it. I set an auto key and it does not work. For what I'm doing, I have particles emit from an object. But after a certain amount of frames, I want the particles to scale back within the object (which is why I'm trying to animate the scale percentage). I think this would work much better than animating the visibility (which I havent done yet since thats not what I'm trying to do).

But feel free to give me any advice/suggestions regardin my dilemma. thanx!!
 
Old 12-08-2006, 08:57 PM   #2
OlegB
The Particles Caregiver
 
OlegB's Avatar
Oleg Bayborodin
Software Developer
USA
 
Join Date: Apr 2004
Posts: 410
You cannot animate scale parameter in Shape Instance operator - it is not animatable. You need to add Scale operator, and animate scale factor. Read docs on the Scale operator - the options (Absolute vs. Relative etc.) are tricky but give you a lot of flexibility on how to scale a particle.

Thanks,
Oleg B.
__________________
More about Particle Flow at Orbaz Forum
 
Old 12-08-2006, 09:09 PM   #3
K-Solo
New Member
 
Join Date: Jun 2004
Posts: 16
Quote:
Originally Posted by OlegB
You cannot animate scale parameter in Shape Instance operator - it is not animatable. You need to add Scale operator, and animate scale factor. Read docs on the Scale operator - the options (Absolute vs. Relative etc.) are tricky but give you a lot of flexibility on how to scale a particle.

Thanks,
Oleg B.



Thank you so much for your response! I'll try that out. Thanks again!!
 
Old 12-08-2006, 09:09 PM   #4
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,480
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:08 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.