do we have to bevel every single edges that visible to get a nice result in render??

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  12 December 2006
do we have to bevel every single edges that visible to get a nice result in render??

do we have to do that ?? especially in hard surface modeling ??

because sometime bevel edges is kind of annoying thing to do ... for me ... for example cleaning up some n-gon around the corner ... please someone tell me about the advantage of bevel ...

thanks
 
  12 December 2006
That depends on what you are modeling and if you are using some sort of subdivision. In 3dsmax you can just put two edges close to each other and use Turbosmooth to get a beveled edge. Since you can constrain transformations to edges, you can slide edges close to each other where you want bevels. Of course, if you're not using subds, then yes, getting smooth edges means beveling/chamfering edges and then cleaning it up. Or if you have 3dsmax 9 you can use the smooth edges option with mental ray (not sure what it's called, I think it's in the Architectural shader).
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  12 December 2006
Originally Posted by bigdevil: please someone tell me about the advantage of bevel ...

thanks

well, consider that in nature no edge is perfectly sharp. So if you want a mor erealistic result it's better to bevel. If the model is really far away in the backgroung you don't really need to, though, it wouldn't be visible anyway.
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  12 December 2006
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