CGTalk > Software > Autodesk Maya > Maya Programming
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 11-30-2006, 08:45 PM   #1
Damon Smith
Technical Artist
Wellington, New Zealand
Join Date: Oct 2005
Posts: 253
API Mesh creation polygon limit

So my plugin creates a mesh of about 7,000,000 polygons, just by appending to an MPointArray, and then connecting them up, but Maya runs out of memory and the mesh creation fails. Only have 512mb ram, but thought it could handle that.

Is there a better, memory friendly way of mesh creation in the API, or has anyone else found limits to the number of polygons they can create? I would really like to be able to load more than this into Maya.
Old 11-30-2006, 08:45 PM   #2
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:30 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.